godot/servers/rendering/renderer_rd/storage_rd
Omar El Sheikh 78881b3cc3 Octahedral Normal/Tangent Compression
Implementation of Octahedral normal compression into Godot 4.0
2022-08-13 08:09:32 -07:00
..
light_storage.cpp Add a shadow opacity property to Light3D 2022-08-07 11:06:32 +02:00
light_storage.h Changed storage structs to private 2022-08-01 11:59:14 +10:00
material_storage.cpp Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
material_storage.h Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
mesh_storage.cpp Octahedral Normal/Tangent Compression 2022-08-13 08:09:32 -07:00
mesh_storage.h Changed storage structs to private 2022-08-01 11:59:14 +10:00
particles_storage.cpp Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
particles_storage.h Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
texture_storage.cpp Detect if VRS supported before creating default VRS texture 2022-08-10 13:27:19 -06:00
texture_storage.h Add hint_transparent to use a transparent black placeholder texture 2022-08-01 23:38:06 +02:00
utilities.cpp Fix macOS and iOS defines in the rendering code. 2022-08-08 17:51:31 +03:00
utilities.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00