godot/core/math
Omar El Sheikh 78881b3cc3 Octahedral Normal/Tangent Compression
Implementation of Octahedral normal compression into Godot 4.0
2022-08-13 08:09:32 -07:00
..
a_star.cpp Make AStar to use 64-bit logic 2022-06-16 16:43:41 +03:00
a_star.h Remove redundand header from a_star.h 2022-06-16 17:23:08 +03:00
aabb.cpp
aabb.h
audio_frame.h Ensure AudioFrame variables l and r are always initialised 2022-06-17 17:36:11 +01:00
basis.cpp Fix the calculation of the angular velocity when the rotation speed is not high. 2022-07-19 10:27:13 +02:00
basis.h Fix VECTOR/LOCAL transitions in Node3D 2022-06-27 13:45:35 +02:00
bvh_abb.h
bvh_cull.inc
bvh_debug.inc
bvh_integrity.inc
bvh_logic.inc
bvh_misc.inc
bvh_pair.inc
bvh_public.inc Fixup BVH debugging statements 2022-07-25 18:21:53 +02:00
bvh_refit.inc
bvh_split.inc
bvh_structs.inc
bvh_tree.h
bvh.h Fixup BVH debugging statements 2022-07-25 18:21:53 +02:00
color_names.inc
color.cpp
color.h Color: Fix resetting alpha when setting H/S/V separately 2022-07-26 15:43:49 +02:00
convex_hull.cpp
convex_hull.h
delaunay_2d.h
delaunay_3d.h Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
disjoint_set.h
dynamic_bvh.cpp
dynamic_bvh.h
expression.cpp Expression built-in functions can also be considered as identifiers in subscripts 2022-07-04 13:25:43 +03:00
expression.h Add a const call mode to Object, Variant and Script. 2022-06-27 13:33:06 -07:00
face3.cpp
face3.h
geometry_2d.cpp
geometry_2d.h
geometry_3d.cpp
geometry_3d.h
math_defs.h
math_fieldwise.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
math_fieldwise.h
math_funcs.cpp
math_funcs.h Refactor bezier interpolation functions 2022-06-27 19:42:43 +02:00
plane.cpp
plane.h Rename epsilon to tolerance in the Plane::has_point method 2022-07-21 20:15:15 +03:00
projection.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
projection.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
quaternion.cpp Make spherical_cubic_interpolate() more stable 2022-07-29 17:39:22 +09:00
quaternion.h rename and unify notation for spherical interpolation 2022-07-27 23:22:50 +09:00
quick_hull.cpp
quick_hull.h
random_number_generator.cpp
random_number_generator.h
random_pcg.cpp
random_pcg.h
rect2.cpp
rect2.h
rect2i.cpp
rect2i.h
SCsub
static_raycaster.cpp
static_raycaster.h
transform_2d.cpp Fix consistency of translated/scaled/rotated in Transform2D and Transform3D 2022-08-02 23:38:14 +02:00
transform_2d.h Fix consistency of translated/scaled/rotated in Transform2D and Transform3D 2022-08-02 23:38:14 +02:00
transform_3d.cpp Fix consistency of translated/scaled/rotated in Transform2D and Transform3D 2022-08-02 23:38:14 +02:00
transform_3d.h Fix consistency of translated/scaled/rotated in Transform2D and Transform3D 2022-08-02 23:38:14 +02:00
triangle_mesh.cpp Add surface indices to TriangleMesh 2022-06-22 21:48:23 +02:00
triangle_mesh.h Add surface indices to TriangleMesh 2022-06-22 21:48:23 +02:00
triangulate.cpp
triangulate.h
vector2.cpp Refactor bezier interpolation functions 2022-06-27 19:42:43 +02:00
vector2.h Refactor bezier interpolation functions 2022-06-27 19:42:43 +02:00
vector2i.cpp
vector2i.h
vector3.cpp Octahedral Normal/Tangent Compression 2022-08-13 08:09:32 -07:00
vector3.h Octahedral Normal/Tangent Compression 2022-08-13 08:09:32 -07:00
vector3i.cpp
vector3i.h
vector4.cpp vector4 distance_squared_to and update csharp 2022-08-09 01:59:17 +02:00
vector4.h vector4 distance_squared_to and update csharp 2022-08-09 01:59:17 +02:00
vector4i.cpp Fix Vector4::min_axis_index for equal components 2022-08-01 04:50:17 +02:00
vector4i.h Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00