godot/tools/editor
2016-01-23 17:21:37 -03:00
..
fileserver
icons -Massive editor dialog cleanup 2016-01-17 20:03:57 -03:00
io_plugins
plugins Fix wrong condition test for saving, fixes #3287 2016-01-23 14:44:37 -03:00
animation_editor.cpp small fix 2016-01-17 22:27:56 -03:00
animation_editor.h -Massive editor dialog cleanup 2016-01-17 20:03:57 -03:00
array_property_edit.cpp
array_property_edit.h
call_dialog.cpp
call_dialog.h
code_editor.cpp
code_editor.h
connections_dialog.cpp
connections_dialog.h
create_dialog.cpp
create_dialog.h
default_saver.cpp
default_saver.h
dependency_editor.cpp
dependency_editor.h
doc_code_font.h
doc_font.h
doc_title_font.h
editor_data.cpp -Make sure scenes properly update when switching tabs, even if sub-instances changed. Fixes #3201 2016-01-14 11:06:20 -03:00
editor_data.h
editor_dir_dialog.cpp
editor_dir_dialog.h
editor_file_dialog.cpp F5 hotkey to refresh FileDialog/EditorFileDialog 2016-01-15 21:19:16 +01:00
editor_file_dialog.h
editor_file_system.cpp
editor_file_system.h
editor_fonts.cpp
editor_fonts.h
editor_help.cpp
editor_help.h
editor_icons.h
editor_import_export.cpp -Remote deploy now uses FS over USB on Android, super fast! 2016-01-20 00:29:34 -03:00
editor_import_export.h -Remote deploy now uses FS over USB on Android, super fast! 2016-01-20 00:29:34 -03:00
editor_log.cpp -Massive editor dialog cleanup 2016-01-17 20:03:57 -03:00
editor_log.h -Massive editor dialog cleanup 2016-01-17 20:03:57 -03:00
editor_name_dialog.cpp
editor_name_dialog.h
editor_node.cpp EditorNode: Ignore unhandled input if there is a dialog visible 2016-01-21 23:51:06 +01:00
editor_node.h -Massive editor dialog cleanup 2016-01-17 20:03:57 -03:00
editor_path.cpp
editor_path.h
editor_plugin.cpp
editor_plugin.h
editor_reimport_dialog.cpp
editor_reimport_dialog.h
editor_resource_preview.cpp
editor_resource_preview.h
editor_run_native.cpp
editor_run_native.h
editor_run_script.cpp
editor_run_script.h
editor_run.cpp
editor_run.h
editor_selection.cpp
editor_selection.h
editor_settings.cpp
editor_settings.h
editor_sub_scene.cpp
editor_sub_scene.h
editor_vu.cpp
editor_vu.h
file_type_cache.cpp
file_type_cache.h
groups_editor.cpp
groups_editor.h
import_settings.cpp
import_settings.h
inspector_dock.cpp
inspector_dock.h
multi_node_edit.cpp
multi_node_edit.h
optimized_save_dialog.cpp
optimized_save_dialog.h
output_strings.cpp
output_strings.h
pane_drag.cpp
pane_drag.h
progress_dialog.cpp
progress_dialog.h
project_export.cpp sample convert option was not being saved 2016-01-14 09:09:35 -03:00
project_export.h
project_manager.cpp Update copyright in remaining files + prints in the UI 2016-01-11 21:34:22 +01:00
project_manager.h
project_settings.cpp Revert "Better search for SectionedPropertyEditor, added "All" section" 2016-01-23 16:05:27 -03:00
project_settings.h Revert "Better search for SectionedPropertyEditor, added "All" section" 2016-01-23 16:05:27 -03:00
property_editor.cpp Merge branch 'master' of https://github.com/godotengine/godot 2016-01-23 17:21:37 -03:00
property_editor.h Revert "Better search for SectionedPropertyEditor, added "All" section" 2016-01-23 16:05:27 -03:00
pvrtc_compress.cpp
pvrtc_compress.h
quick_open.cpp Improved "Qucik Open" dialog navigation 2016-01-17 10:49:52 -03:00
quick_open.h
register_exporters.h
reparent_dialog.cpp
reparent_dialog.h
resources_dock.cpp
resources_dock.h
run_settings_dialog.cpp
run_settings_dialog.h
scene_tree_dock.cpp -Massive editor dialog cleanup 2016-01-17 20:03:57 -03:00
scene_tree_dock.h Merge pull request #2928 from akien-mga/pr-subscene-icon-in-dock 2016-01-15 14:34:39 +01:00
scene_tree_editor.cpp -Moved all the "root" input handling for GUI from individual Controls to Viewport. 2016-01-16 22:41:10 -03:00
scene_tree_editor.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
scenes_dock.cpp forgot initialization of path in filesystem dock, fixes #3295 2016-01-10 14:38:45 -03:00
scenes_dock.h
scenes.cpp
scenes.h
script_create_dialog.cpp
script_create_dialog.h
script_editor_debugger.cpp -Massive editor dialog cleanup 2016-01-17 20:03:57 -03:00
script_editor_debugger.h -Massive editor dialog cleanup 2016-01-17 20:03:57 -03:00
SCsub
settings_config_dialog.cpp Revert "Better search for SectionedPropertyEditor, added "All" section" 2016-01-23 16:05:27 -03:00
settings_config_dialog.h Revert "Better search for SectionedPropertyEditor, added "All" section" 2016-01-23 16:05:27 -03:00
spatial_editor_gizmos.cpp
spatial_editor_gizmos.h