godot/scene/3d
Rémi Verschelde c273ddc3ee Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.

Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.

Also fixed manually a handful of other missing initializations / moved
some from constructors.
2022-05-02 16:28:25 +02:00
..
area_3d.cpp
area_3d.h Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
audio_listener_3d.cpp
audio_listener_3d.h
audio_stream_player_3d.cpp
audio_stream_player_3d.h
bone_attachment_3d.cpp
bone_attachment_3d.h
camera_3d.cpp
camera_3d.h
collision_object_3d.cpp
collision_object_3d.h
collision_polygon_3d.cpp
collision_polygon_3d.h
collision_shape_3d.cpp
collision_shape_3d.h
cpu_particles_3d.cpp
cpu_particles_3d.h Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
decal.cpp
decal.h
fog_volume.cpp
fog_volume.h
gpu_particles_3d.cpp
gpu_particles_3d.h Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
gpu_particles_collision_3d.cpp
gpu_particles_collision_3d.h
importer_mesh_instance_3d.cpp
importer_mesh_instance_3d.h
joint_3d.cpp
joint_3d.h
label_3d.cpp Expose Label3D and Sprite*3D material render priority properties. 2022-04-30 15:09:30 +03:00
label_3d.h Expose Label3D and Sprite*3D material render priority properties. 2022-04-30 15:09:30 +03:00
light_3d.cpp
light_3d.h
lightmap_gi.cpp
lightmap_gi.h
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h
mesh_instance_3d.cpp
mesh_instance_3d.h
multimesh_instance_3d.cpp
multimesh_instance_3d.h
navigation_agent_3d.cpp
navigation_agent_3d.h Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
navigation_obstacle_3d.cpp
navigation_obstacle_3d.h
navigation_region_3d.cpp Add get_region_rid() NavigationRegion2D and NavigationRegion3D 2022-04-30 13:27:30 +02:00
navigation_region_3d.h Add get_region_rid() NavigationRegion2D and NavigationRegion3D 2022-04-30 13:27:30 +02:00
node_3d.cpp
node_3d.h
occluder_instance_3d.cpp
occluder_instance_3d.h
path_3d.cpp
path_3d.h
physics_body_3d.cpp Merge pull request #59297 from fabriceci/fix-jitter-2D-slight-slope 2022-04-29 15:33:45 +02:00
physics_body_3d.h
position_3d.cpp
position_3d.h
ray_cast_3d.cpp
ray_cast_3d.h
reflection_probe.cpp
reflection_probe.h
remote_transform_3d.cpp
remote_transform_3d.h
SCsub
skeleton_3d.cpp
skeleton_3d.h Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
skeleton_ik_3d.cpp Fix cppcheck const parameters 2022-04-28 11:35:39 +02:00
skeleton_ik_3d.h Fix cppcheck const parameters 2022-04-28 11:35:39 +02:00
soft_dynamic_body_3d.cpp
soft_dynamic_body_3d.h
spring_arm_3d.cpp
spring_arm_3d.h
sprite_3d.cpp Expose Label3D and Sprite*3D material render priority properties. 2022-04-30 15:09:30 +03:00
sprite_3d.h Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
vehicle_body_3d.cpp Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
vehicle_body_3d.h
velocity_tracker_3d.cpp
velocity_tracker_3d.h
visible_on_screen_notifier_3d.cpp
visible_on_screen_notifier_3d.h
visual_instance_3d.cpp
visual_instance_3d.h
voxel_gi.cpp
voxel_gi.h
voxelizer.cpp
voxelizer.h
world_environment.cpp
world_environment.h
xr_nodes.cpp
xr_nodes.h