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Adds a new, cleaned up, HashMap implementation. * Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing). * Keeps elements in a double linked list for simpler, ordered, iteration. * Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much for performance vs keeping the key, but helps replace old code). * Uses a more modern C++ iterator API, deprecates the old one. * Supports custom allocator (in case there is a wish to use a paged one). This class aims to unify all the associative template usage and replace it by this one: * Map<> (whereas key order does not matter, which is 99% of cases) * HashMap<> * OrderedHashMap<> * OAHashMap<> |
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.. | ||
dummy | ||
renderer_rd | ||
storage | ||
renderer_canvas_cull.cpp | ||
renderer_canvas_cull.h | ||
renderer_canvas_render.cpp | ||
renderer_canvas_render.h | ||
renderer_compositor.cpp | ||
renderer_compositor.h | ||
renderer_scene_cull.cpp | ||
renderer_scene_cull.h | ||
renderer_scene_occlusion_cull.cpp | ||
renderer_scene_occlusion_cull.h | ||
renderer_scene_render.cpp | ||
renderer_scene_render.h | ||
renderer_scene.cpp | ||
renderer_scene.h | ||
renderer_storage.cpp | ||
renderer_storage.h | ||
renderer_thread_pool.cpp | ||
renderer_thread_pool.h | ||
renderer_viewport.cpp | ||
renderer_viewport.h | ||
rendering_device_binds.cpp | ||
rendering_device_binds.h | ||
rendering_device.cpp | ||
rendering_device.h | ||
rendering_server_default.cpp | ||
rendering_server_default.h | ||
rendering_server_globals.cpp | ||
rendering_server_globals.h | ||
SCsub | ||
shader_compiler.cpp | ||
shader_compiler.h | ||
shader_language.cpp | ||
shader_language.h | ||
shader_types.cpp | ||
shader_types.h | ||
shader_warnings.cpp | ||
shader_warnings.h |