godot/modules/mono
Ignacio Etcheverry 77dd061345 Mono/C#: Add iOS support
Right now, games only work on devices when exported with FullAOT+Interpreter.
There are some issues left that need to addressed for FullAOT alone. Right now,
it's giving issues with the Godot.NativeCalls static constructor.
2020-03-31 09:37:16 +02:00
..
build_scripts Mono/C#: Add iOS support 2020-03-31 09:37:16 +02:00
doc_classes
editor Mono/C#: Add iOS support 2020-03-31 09:37:16 +02:00
glue doc: Update classref with node renames 2020-03-30 18:23:02 +02:00
icons
mono_gd Mono/C#: Add iOS support 2020-03-31 09:37:16 +02:00
utils Fix C# bindings after recent breaking changes 2020-03-17 16:30:04 +01:00
__init__.py
.gitignore
class_db_api_json.cpp
class_db_api_json.h
config.py Mono/C#: Add iOS support 2020-03-31 09:37:16 +02:00
csharp_script.cpp Mono/C#: Add iOS support 2020-03-31 09:37:16 +02:00
csharp_script.h Mono/C#: Optimize the way we store GC handles for scripts 2020-03-17 21:51:05 +01:00
godotsharp_defs.h
godotsharp_dirs.cpp Mono/C#: Add iOS support 2020-03-31 09:37:16 +02:00
godotsharp_dirs.h
managed_callable.cpp Mono/C#: Optimize the way we store GC handles for scripts 2020-03-17 21:51:05 +01:00
managed_callable.h Mono/C#: Optimize the way we store GC handles for scripts 2020-03-17 21:51:05 +01:00
mono_gc_handle.cpp Mono/C#: Optimize the way we store GC handles for scripts 2020-03-17 21:51:05 +01:00
mono_gc_handle.h Mono/C#: Optimize the way we store GC handles for scripts 2020-03-17 21:51:05 +01:00
register_types.cpp
register_types.h
SCsub Mono/C#: Add iOS support 2020-03-31 09:37:16 +02:00
signal_awaiter_utils.cpp Mono/C#: Optimize the way we store GC handles for scripts 2020-03-17 21:51:05 +01:00
signal_awaiter_utils.h Mono/C#: Optimize the way we store GC handles for scripts 2020-03-17 21:51:05 +01:00