godot/modules/raycast
reduz 141c375581 Clean up Hash Functions
Clean up and do fixes to hash functions and newly introduced murmur3 hashes in #61934
* Clean up usage of murmur3
* Fixed usages of binary murmur3 on floats (this is invalid)
* Changed DJB2 to use xor (which seems to be better)
2022-06-20 12:54:19 +02:00
..
config.py
godot_update_embree.py
lightmap_raycaster.cpp Add a new HashSet template 2022-05-20 22:40:38 +02:00
lightmap_raycaster.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
raycast_occlusion_cull.cpp Use range iterators for RBSet in most cases 2022-05-19 12:09:16 +02:00
raycast_occlusion_cull.h Clean up Hash Functions 2022-06-20 12:54:19 +02:00
register_types.cpp Refactor module initialization 2022-05-04 17:34:51 +02:00
register_types.h Refactor module initialization 2022-05-04 17:34:51 +02:00
SCsub
static_raycaster.cpp Add a new HashSet template 2022-05-20 22:40:38 +02:00
static_raycaster.h Add a new HashSet template 2022-05-20 22:40:38 +02:00