godot/modules/mono
Ignacio Etcheverry 8b0ad17b76
Merge pull request #14997 from neikeq/issue-14988
Marshal NULL MonoString* as empty Godot string
2017-12-24 17:50:28 +01:00
..
doc_classes doc: Update header version for 3.0-beta 2017-11-24 09:16:52 +01:00
editor Merge pull request #14997 from neikeq/issue-14988 2017-12-24 17:50:28 +01:00
glue Improve slang, especially in user-visible parts 2017-12-05 15:41:38 +01:00
mono_gd Marshal NULL MonoString* as empty Godot string 2017-12-24 03:32:40 +01:00
utils Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
config.py doc: Make all module docs self-contained 2017-11-15 21:29:33 +01:00
csharp_script.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
csharp_script.h Mono: support custom script templates. 2017-10-31 15:46:30 +01:00
godotsharp_defs.h
godotsharp_dirs.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
godotsharp_dirs.h Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
mono_gc_handle.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
mono_gc_handle.h
mono_reg_utils.py Fix build with Python 3 on Windows 2017-10-29 19:27:12 +01:00
register_types.cpp Move singleton management from ProjectSettings to Engine 2017-11-14 15:15:13 +01:00
register_types.h
SCsub Mono: Build in cloned env. 2017-12-12 16:20:34 +01:00
signal_awaiter_utils.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
signal_awaiter_utils.h