godot/scene
reduz 77a045e902 Rework Mesh handling on scene importing.
-Reworked how meshes are treated by importer by using EditorSceneImporterMesh and EditorSceneImporterMeshNode. Instead of Mesh and MeshInstance, this allows more efficient processing of meshes before they are actually registered in the RenderingServer.
-Integrated MeshOptimizer
-Reworked internals of SurfaceTool to use arrays, making it more performant and easy to run optimizatons on.
2020-12-13 21:29:51 -03:00
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2d Cleanup unused engine code 2020-12-09 12:12:36 +01:00
3d Fix PathFollow3D updating on unit_offset 0 2020-12-11 01:35:10 +01:00
animation Remove connect *_compat methods 2020-12-05 17:56:47 -05:00
audio Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
debugger Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
gui Merge pull request #42595 from bruvzg/ctl_rich_text 2020-12-13 13:42:00 +01:00
main Rename Viewport::ClearMode::CLEAR_MODE_ONLY_NEXT_FRAME to CLEAR_MODE_ONCE 2020-12-10 12:24:49 +00:00
resources Rework Mesh handling on scene importing. 2020-12-13 21:29:51 -03:00
register_scene_types.cpp Merge pull request #43931 from bruvzg/ctl_comp_font 2020-12-09 11:28:11 +01:00
register_scene_types.h
scene_string_names.cpp Rename CanvasItem's hide signal to hidden 2020-12-08 12:14:15 +00:00
scene_string_names.h Rename CanvasItem's hide signal to hidden 2020-12-08 12:14:15 +00:00
SCsub