godot/scene/2d
Rémi Verschelde 77816fea8b
Merge pull request #32477 from aaronfranke/equal-approx-separate
Make is_equal_approx separate and make == exact again
2019-11-07 14:54:15 +01:00
..
animated_sprite.cpp Merge pull request #31943 from codecustard/Fixes_invalid_frames_on_reverse_anim 2019-10-27 09:55:44 +01:00
animated_sprite.h Added some obvious errors explanations 2019-09-25 10:28:50 +02:00
area_2d.cpp Added some obvious errors explanations 2019-09-25 10:28:50 +02:00
area_2d.h
audio_stream_player_2d.cpp
audio_stream_player_2d.h
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp Tweaks related to Camera2D drag margins 2019-08-06 16:19:02 +02:00
camera_2d.h Tweaks related to Camera2D drag margins 2019-08-06 16:19:02 +02:00
canvas_item.cpp Merge pull request #32934 from ajweeks/fix-scale-origin 2019-10-30 12:04:10 +01:00
canvas_item.h Merge pull request #32934 from ajweeks/fix-scale-origin 2019-10-30 12:04:10 +01:00
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp Remove some unneeded checks in CollisionObject(2D) 2019-08-30 14:22:46 -03:00
collision_object_2d.h
collision_polygon_2d.cpp
collision_polygon_2d.h
collision_shape_2d.cpp Improve 2D RayCast and one-way collision drawing 2019-07-12 23:50:38 +02:00
collision_shape_2d.h
cpu_particles_2d.cpp Fixed disconnecting not connected signal 2019-10-29 00:53:48 +01:00
cpu_particles_2d.h Fixed delay when CPUParticles & CPUParticles2D start being emitted 2019-10-20 09:50:00 +02:00
joints_2d.cpp Merge pull request #32896 from nekomatata/joint-reset-collision 2019-10-22 12:52:12 +02:00
joints_2d.h
light_2d.cpp Improve the node configuration warning display 2019-07-09 00:18:00 +02:00
light_2d.h
light_occluder_2d.cpp Improve the node configuration warning display 2019-07-09 00:18:00 +02:00
light_occluder_2d.h
line_2d.cpp
line_2d.h
line_builder.cpp Fix misc. source comment typos 2019-09-19 14:36:52 -04:00
line_builder.h
mesh_instance_2d.cpp
mesh_instance_2d.h
multimesh_instance_2d.cpp
multimesh_instance_2d.h
navigation_2d.cpp Replace vector == and is_zero_approx(distance) with is_equal_approx 2019-10-14 16:47:42 -04:00
navigation_2d.h
navigation_polygon.cpp Changed some code found by Clang Tidy and Coverity 2019-09-22 18:45:08 +02:00
navigation_polygon.h
node_2d.cpp Altered rotation_degrees range 2019-09-30 20:43:57 +05:30
node_2d.h
parallax_background.cpp
parallax_background.h
parallax_layer.cpp Fixed error in ParallaxLayer when set_mirroring is called before entering the tree 2019-08-14 13:21:22 +02:00
parallax_layer.h
particles_2d.cpp Added some obvious errors explanations 2019-09-25 10:28:50 +02:00
particles_2d.h
path_2d.cpp Improve the appearance of 2D path editors 2019-08-18 22:27:01 +02:00
path_2d.h
path_texture.cpp
path_texture.h
physics_body_2d.cpp Merge pull request #32051 from qarmin/some_error_explanation 2019-09-25 11:51:54 +02:00
physics_body_2d.h
polygon_2d.cpp Altered rotation_degrees range 2019-09-30 20:43:57 +05:30
polygon_2d.h
position_2d.cpp Use the same axis colors consistently in the 2D and 3D editors 2019-09-13 14:08:41 +02:00
position_2d.h
ray_cast_2d.cpp Improve 2D RayCast and one-way collision drawing 2019-07-12 23:50:38 +02:00
ray_cast_2d.h
remote_transform_2d.cpp Added force_update_cache() to RemoteTransform and RemoteTransform2D 2019-07-09 14:50:03 +02:00
remote_transform_2d.h Added force_update_cache() to RemoteTransform and RemoteTransform2D 2019-07-09 14:50:03 +02:00
SCsub
skeleton_2d.cpp Improve the node configuration warning display 2019-07-09 00:18:00 +02:00
skeleton_2d.h
sprite.cpp Auto-increment frame_coords when keying 2019-10-22 20:12:55 +02:00
sprite.h Update TextureRect and Sprite when their Texture is modified directly. 2019-10-05 17:32:46 +02:00
tile_map.cpp Fix crash in TileMap::update_cell_bitmask 2019-10-08 15:46:38 +02:00
tile_map.h
touch_screen_button.cpp Fixed TouchScreenButton::shape_centered having no effect 2019-10-19 18:16:47 -03:00
touch_screen_button.h
visibility_notifier_2d.cpp Improve the node configuration warning display 2019-07-09 00:18:00 +02:00
visibility_notifier_2d.h
y_sort.cpp
y_sort.h