godot/scene
Rémi Verschelde 7764151bc1 Rename properties unnecessarily using slash (/) in their names
This is a legacy of Godot 2 days before the inspector had support for groups.
"Properties" with a slash in their name can't be accessed from script unless
using `set()`/`get()` so they were not actual properties as far as script
languages are concerned.

Part of #17558.
2022-08-23 11:57:43 +02:00
..
2d Rename properties unnecessarily using slash (/) in their names 2022-08-23 11:57:43 +02:00
3d Rename properties unnecessarily using slash (/) in their names 2022-08-23 11:57:43 +02:00
animation Merge pull request #64678 from TokageItLab/implement-ease-baker 2022-08-23 09:19:21 +02:00
audio Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
debugger Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
gui Merge pull request #64676 from KoBeWi/split_and_conquer 2022-08-23 10:28:09 +02:00
main Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
resources Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
property_utils.cpp
property_utils.h
register_scene_types.cpp Clean up mesh include code and comments 2022-08-20 13:24:40 -05:00
register_scene_types.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
scene_string_names.cpp
scene_string_names.h
SCsub [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00