godot/scene/resources
2016-11-06 13:50:23 +00:00
..
default_theme Made background and symbol color follow the color API 2016-11-06 13:50:23 +00:00
animation.cpp Remove unused variables (fourth pass) + dead code 2016-07-08 16:47:55 +02:00
animation.h Revert "Added toggle for loop interpolation based on adolson's code" 2016-06-26 23:45:18 +02:00
audio_stream_resampled.cpp
audio_stream_resampled.h
audio_stream.cpp
audio_stream.h
baked_light.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
baked_light.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
bit_mask.cpp
bit_mask.h Bitmask import plugin 2016-06-05 19:14:39 +01:00
bounds.cpp
bounds.h
box_shape.cpp
box_shape.h
canvas.cpp
canvas.h
capsule_shape_2d.cpp
capsule_shape_2d.h
capsule_shape.cpp
capsule_shape.h
circle_shape_2d.cpp
circle_shape_2d.h
color_ramp.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
color_ramp.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
concave_polygon_shape.cpp
concave_polygon_shape.h
convex_polygon_shape_2d.cpp
convex_polygon_shape_2d.h
convex_polygon_shape.cpp
convex_polygon_shape.h
curve.cpp Fix curve bug 2016-07-21 02:14:58 +03:00
curve.h
dynamic_font_stb.cpp Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration. 2016-06-22 23:13:41 -03:00
dynamic_font_stb.h Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration. 2016-06-22 23:13:41 -03:00
dynamic_font.cpp DynamicFont caches now accounts for texture flags 2016-08-02 15:36:11 +01:00
dynamic_font.h DynamicFont caches now accounts for texture flags 2016-08-02 15:36:11 +01:00
environment.cpp
environment.h
event_stream.cpp
event_stream.h
font.cpp Add a function to notify font users that the font changed. Closes #5774 2016-07-18 10:00:26 -03:00
font.h Add a function to notify font users that the font changed. Closes #5774 2016-07-18 10:00:26 -03:00
gibberish_stream.cpp Drop fully commented-out files 2016-06-18 20:23:49 +02:00
gibberish_stream.h Drop fully commented-out files 2016-06-18 20:23:49 +02:00
material.cpp Could not use pre multiply alpha for material in editor 2016-07-17 11:09:47 -07:00
material.h
mesh_data_tool.cpp
mesh_data_tool.h
mesh_library.cpp
mesh_library.h
mesh.cpp Remove unused variables (fourth pass) + dead code 2016-07-08 16:47:55 +02:00
mesh.h
mikktspace.c
mikktspace.h
multimesh.cpp
multimesh.h
packed_scene.cpp Fixed properly not save signals that already exist in their base scenes, closes #5656 2016-07-19 21:26:12 -03:00
packed_scene.h Fixed properly not save signals that already exist in their base scenes, closes #5656 2016-07-19 21:26:12 -03:00
plane_shape.cpp
plane_shape.h
polygon_path_finder.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
polygon_path_finder.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
ray_shape.cpp
ray_shape.h
rectangle_shape_2d.cpp
rectangle_shape_2d.h
room.cpp Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration. 2016-06-22 23:13:41 -03:00
room.h Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration. 2016-06-22 23:13:41 -03:00
sample_library.cpp Add function to get the list of samples, closes #5561 2016-07-10 13:00:42 -03:00
sample_library.h Add function to get the list of samples, closes #5561 2016-07-10 13:00:42 -03:00
sample.cpp Make most resources (save for packedscenes and scripts) reload if they change on disk. Closes #4059. 2016-06-27 13:17:20 -03:00
sample.h Make most resources (save for packedscenes and scripts) reload if they change on disk. Closes #4059. 2016-06-27 13:17:20 -03:00
scene_format_text.cpp More improvements to visual script.. 2016-08-31 17:58:51 -03:00
scene_format_text.h Revert "Homogeinize resource formats loaders/savers" 2016-07-19 18:15:01 +02:00
scene_preloader.cpp
scene_preloader.h
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00
segment_shape_2d.cpp
segment_shape_2d.h
shader_graph.cpp Expose light shadow color to canvas item shaders 2016-09-07 01:52:54 +02:00
shader_graph.h
shader.cpp
shader.h
shape_2d.cpp
shape_2d.h
shape_line_2d.cpp
shape_line_2d.h
shape.cpp
shape.h
space_2d.cpp
space_2d.h
sphere_shape.cpp
sphere_shape.h
stb_truetype.h remove trailing whitespace 2016-05-21 15:29:25 +02:00
style_box.cpp VisualScript can now execute visual scripts, but there is no debugger or profiler yet. 2016-08-05 22:48:00 -03:00
style_box.h VisualScript can now execute visual scripts, but there is no debugger or profiler yet. 2016-08-05 22:48:00 -03:00
surface_tool.cpp SurfaceTool add_index method exposed to scripts. 2016-07-22 04:52:41 +01:00
surface_tool.h
texture.cpp Make most resources (save for packedscenes and scripts) reload if they change on disk. Closes #4059. 2016-06-27 13:17:20 -03:00
texture.h Make most resources (save for packedscenes and scripts) reload if they change on disk. Closes #4059. 2016-06-27 13:17:20 -03:00
theme.cpp properly fixed notificaitons for theme changed, closes #5774 2016-07-18 16:41:59 -03:00
theme.h Keep track of when fonts change, so theme or controls that use fonts as overrides get properly updated. 2016-06-17 16:01:30 -03:00
tile_set.cpp
tile_set.h
video_stream.cpp
video_stream.h
world_2d.cpp Expose more 2D/3D physics options in project settings 2016-10-03 14:40:47 +02:00
world_2d.h Expose more 2D/3D physics options in project settings 2016-10-03 14:40:47 +02:00
world.cpp Expose more 2D/3D physics options in project settings 2016-10-03 14:40:47 +02:00
world.h