godot/core/math
Rémi Verschelde 2ba1b58374 Merge pull request #7039 from RandomShaper/fix-triangulation
Clean/fix triangulation internals
2016-11-09 15:46:13 +01:00
..
a_star.cpp Some missing License notice has been added 2016-11-07 06:16:18 +06:00
a_star.h Some missing License notice has been added 2016-11-07 06:16:18 +06:00
aabb.cpp
aabb.h
bsp_tree.cpp
bsp_tree.h
camera_matrix.cpp
camera_matrix.h
face3.cpp
face3.h
geometry.cpp
geometry.h
math_2d.cpp Added simple check to viewport, if matrix32 is invesile (https://github.com/godotengine/godot/issues/6296). 2016-10-08 12:33:10 +02:00
math_2d.h Fix for #6158. Converting Vector2 to Size2 for scaling functions. 2016-09-19 23:31:45 -07:00
math_defs.h
math_funcs.cpp xorshift32 PRNG for Math::rand_from_seed() 2016-10-10 20:41:36 +02:00
math_funcs.h
matrix3.cpp
matrix3.h
octree.h
plane.cpp
plane.h
quat.cpp
quat.h
quick_hull.cpp
quick_hull.h
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
transform.cpp
transform.h
triangle_mesh.cpp
triangle_mesh.h
triangulate.cpp Clean/fix triangulation internals 2016-11-05 10:16:44 +01:00
triangulate.h Clean/fix triangulation internals 2016-11-05 10:16:44 +01:00
triangulator.cpp
triangulator.h
vector3.cpp Vector3: format properly, fix indents 2016-10-03 13:41:45 +02:00
vector3.h Vector3: added angle_to(Vector3 other) 2016-10-03 13:41:59 +02:00