godot/modules/visual_script
Rémi Verschelde ab3bccdb78 Fix typos with codespell
Using codespell 1.16.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-11-22 08:35:03 +01:00
..
doc_classes
icons
config.py
register_types.cpp
register_types.h
SCsub
visual_script_builtin_funcs.cpp
visual_script_builtin_funcs.h
visual_script_editor.cpp Fix typos with codespell 2019-11-22 08:35:03 +01:00
visual_script_editor.h Small fixes to redundand code, copy paste bugs 2019-10-14 11:40:55 +02:00
visual_script_expression.cpp
visual_script_expression.h
visual_script_flow_control.cpp
visual_script_flow_control.h
visual_script_func_nodes.cpp
visual_script_func_nodes.h
visual_script_nodes.cpp Use the Unicode "multiply" sign for the "A x B" visual script node 2019-11-15 19:06:53 +01:00
visual_script_nodes.h
visual_script_property_selector.cpp Remove dependency on the editor directory being in the build's include path. 2019-10-10 08:57:00 +02:00
visual_script_property_selector.h Small fixes to redundand code, copy paste bugs 2019-10-14 11:40:55 +02:00
visual_script_yield_nodes.cpp
visual_script_yield_nodes.h
visual_script.cpp Fix some crashes, overflows and using variables without values 2019-11-01 16:16:31 +01:00
visual_script.h