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base_button.cpp
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base_button.h
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box_container.cpp
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Use MOUSE_FILTER_PASS for all containers (but PanelContainer)
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2020-01-13 14:49:01 +01:00 |
box_container.h
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button.cpp
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
button.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
center_container.cpp
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Updates min size on CenterContainer::set_use_top_left
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2020-01-14 08:35:21 +08:00 |
center_container.h
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check_box.cpp
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
check_box.h
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check_button.cpp
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
check_button.h
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color_picker.cpp
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
color_picker.h
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color_rect.cpp
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color_rect.h
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container.cpp
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Use MOUSE_FILTER_PASS for all containers (but PanelContainer)
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2020-01-13 14:49:01 +01:00 |
container.h
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control.cpp
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ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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2020-02-12 14:24:54 -03:00 |
control.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
dialogs.cpp
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dialogs.h
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file_dialog.cpp
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
file_dialog.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
gradient_edit.cpp
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
gradient_edit.h
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graph_edit.cpp
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Bugfixes and ability to better specify filter and repeat modes everywhere.
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2020-02-11 11:53:28 +01:00 |
graph_edit.h
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graph_node.cpp
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
graph_node.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
grid_container.cpp
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Use MOUSE_FILTER_PASS for all containers (but PanelContainer)
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2020-01-13 14:49:01 +01:00 |
grid_container.h
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item_list.cpp
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
item_list.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
label.cpp
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Revert "make Label consider spaces for visible_characters"
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2020-01-28 19:37:04 +01:00 |
label.h
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line_edit.cpp
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
line_edit.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
link_button.cpp
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link_button.h
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margin_container.cpp
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margin_container.h
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menu_button.cpp
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menu_button.h
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nine_patch_rect.cpp
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
nine_patch_rect.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
option_button.cpp
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
option_button.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
panel_container.cpp
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Use MOUSE_FILTER_PASS for all containers (but PanelContainer)
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2020-01-13 14:49:01 +01:00 |
panel_container.h
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panel.cpp
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Use MOUSE_FILTER_PASS for all containers (but PanelContainer)
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2020-01-13 14:49:01 +01:00 |
panel.h
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popup_menu.cpp
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
popup_menu.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
popup.cpp
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popup.h
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progress_bar.cpp
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progress_bar.h
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range.cpp
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range.h
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reference_rect.cpp
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reference_rect.h
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rich_text_effect.cpp
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rich_text_effect.h
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rich_text_label.cpp
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
rich_text_label.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
scroll_bar.cpp
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
scroll_bar.h
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scroll_container.cpp
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Merge pull request #35183 from YeldhamDev/scrollbar_regression
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2020-01-16 07:56:05 +01:00 |
scroll_container.h
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Fix scrollbar regression on large scales
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2020-01-16 00:59:46 -03:00 |
SCsub
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separator.cpp
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separator.h
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shortcut.cpp
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shortcut.h
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slider.cpp
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
slider.h
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spin_box.cpp
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
spin_box.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
split_container.cpp
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
split_container.h
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tab_container.cpp
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
tab_container.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
tabs.cpp
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
tabs.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
text_edit.cpp
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
text_edit.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
texture_button.cpp
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
texture_button.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
texture_progress.cpp
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
texture_progress.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
texture_rect.cpp
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
texture_rect.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
tool_button.cpp
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tool_button.h
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tree.cpp
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ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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2020-02-12 14:24:54 -03:00 |
tree.h
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ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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2020-02-12 14:24:54 -03:00 |
video_player.cpp
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
video_player.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
viewport_container.cpp
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basic 2D engine is more or less working with Vulkan, including editor.
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2020-02-11 11:53:27 +01:00 |
viewport_container.h
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