godot/servers/rendering/renderer_rd
Hugo Locurcio 7721e19ccc
Tweak default SDFGI settings for better quality
- Enable Read Sky Light to get proper outdoors lighting out of the box.
- Set bounce feedback to 0.5 by default to get a better quality result.
  - Higher values may cause infinite feedback with bright surfaces.
- Increase the number of frames to converge to improve quality
  at the cost of latency. Most scenes are fairly static after all.
- Use 75% Y scale by default as most scenes are not highly vertical.

- Reorder the Y scale enum to go from the lowest Y scale to the highest.
  Also rename the "Disabled" setting to "100%" for clarity.
2022-02-06 15:28:59 +01:00
..
forward_clustered Fix orthogonal camera auto LOD calculation 2022-01-30 11:54:27 -05:00
forward_mobile Fix orthogonal camera auto LOD calculation 2022-01-30 11:54:27 -05:00
shaders Merge pull request #54574 from Ansraer/glow_map 2022-01-26 13:39:51 +01:00
cluster_builder_rd.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
cluster_builder_rd.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
effects_rd.cpp Fix copy paste bug in renderer_rd/effects_rd.cpp 2022-02-05 06:41:30 +01:00
effects_rd.h add support for glow maps 2022-01-20 16:47:25 +01:00
pipeline_cache_rd.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
pipeline_cache_rd.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_canvas_render_rd.cpp Merge pull request #54489 from briansemrau/texture-delete-update 2022-01-19 10:10:54 +01:00
renderer_canvas_render_rd.h Merge pull request #54489 from briansemrau/texture-delete-update 2022-01-19 10:10:54 +01:00
renderer_compositor_rd.cpp Revert "Add new scaling modes for splash screen" 2022-01-19 16:09:52 +01:00
renderer_compositor_rd.h Revert "Add new scaling modes for splash screen" 2022-01-19 16:09:52 +01:00
renderer_scene_environment_rd.cpp add support for glow maps 2022-01-20 16:47:25 +01:00
renderer_scene_environment_rd.h Tweak default SDFGI settings for better quality 2022-02-06 15:28:59 +01:00
renderer_scene_gi_rd.cpp Tweak default SDFGI settings for better quality 2022-02-06 15:28:59 +01:00
renderer_scene_gi_rd.h Tweak default SDFGI settings for better quality 2022-02-06 15:28:59 +01:00
renderer_scene_render_rd.cpp Vectors: Use clear() and has(). 2022-02-02 00:11:09 +05:45
renderer_scene_render_rd.h Merge pull request #54574 from Ansraer/glow_map 2022-01-26 13:39:51 +01:00
renderer_scene_sky_rd.cpp Merge pull request #53954 from Chaosus/fix_quit_errors 2022-01-25 20:09:52 +01:00
renderer_scene_sky_rd.h Merge pull request #54489 from briansemrau/texture-delete-update 2022-01-19 10:10:54 +01:00
renderer_storage_rd.cpp Vectors: Use clear() and has(). 2022-02-02 00:11:09 +05:45
renderer_storage_rd.h Merge pull request #54489 from briansemrau/texture-delete-update 2022-01-19 10:10:54 +01:00
SCsub
shader_rd.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shader_rd.h Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00