godot/platform/web
2024-01-05 14:49:57 -03:00
..
api Fix expected argument count for Callable call errors 2023-09-29 20:00:10 +03:00
doc_classes
export Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
js [Web] Add IME input support. 2023-12-15 19:11:10 +02:00
.eslintrc.engine.js
.eslintrc.html.js
.eslintrc.js
.eslintrc.libs.js
audio_driver_web.cpp
audio_driver_web.h [Web] Fix dlink_enabled build 2023-10-01 19:44:46 +02:00
detect.py SCons: Add stack_size and default_pthread_stack_size options to Web target 2024-01-03 14:11:24 +01:00
display_server_web.cpp [Web] Add IME input support. 2023-12-15 19:11:10 +02:00
display_server_web.h [Web] Add IME input support. 2023-12-15 19:11:10 +02:00
dom_keys.inc
emscripten_helpers.py
godot_audio.h
godot_js.h [Web] Add IME input support. 2023-12-15 19:11:10 +02:00
godot_webgl2.h Add MSAA support for WebXR 2023-12-11 09:01:24 -06:00
http_client_web.cpp
http_client_web.h
javascript_bridge_singleton.cpp Merge pull request #79711 from adamscott/web-non-blocking-main-thread 2023-10-09 23:22:22 +02:00
os_web.cpp Add proxy_to_pthread option to platform=web 2023-10-09 11:50:01 -04:00
os_web.h Add proxy_to_pthread option to platform=web 2023-10-09 11:50:01 -04:00
package-lock.json
package.json
platform_config.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
platform_gl.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
README.md
SCsub
serve.py
web_main.cpp Add proxy_to_pthread option to platform=web 2023-10-09 11:50:01 -04:00
web_runtime.cpp

Web platform port

This folder contains the C++ and JavaScript code for the Web platform port, compiled using Emscripten.

It also contains a ESLint linting setup (see package.json).

See also misc/dist/html folder for additional files used by this platform such as the html shell (web page).

Documentation

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the HTML5 logo usage guidelines.