godot/core/variant
Yuri Sizov 3a8524dd92
Merge pull request #83452 from RandomShaper/rd_common
Split `RenderingDevice` into API-agnostic and `RenderingDeviceDriver` parts
2023-12-20 20:09:18 +01:00
..
array.cpp
array.h
binder_common.h
callable_bind.cpp Fix sizeof usage for Variant pointers in alloca 2023-11-16 07:13:14 +11:00
callable_bind.h
callable.cpp Fixes to allow object-less callables throughout Godot 2023-10-06 16:31:35 -04:00
callable.h Add vararg call() method to C++ Callable 2023-10-05 11:35:29 +02:00
container_type_validate.h
dictionary.cpp Add a get_or_add method to Dictionary 2023-12-06 11:43:58 -06:00
dictionary.h Add a get_or_add method to Dictionary 2023-12-06 11:43:58 -06:00
method_ptrcall.h
native_ptr.h
SCsub
type_info.h BitField: allow chained set_flag(), make constructors constexpr 2023-12-15 13:14:59 +01:00
typed_array.h
variant_call.cpp Add a get_or_add method to Dictionary 2023-12-06 11:43:58 -06:00
variant_construct.cpp
variant_construct.h
variant_destruct.cpp
variant_destruct.h
variant_internal.h Rename VariantZeroAssigner to VariantDefaultInitializer 2023-12-17 14:00:30 -06:00
variant_op.cpp
variant_op.h Merge pull request #73896 from vnen/object-null-boolean-consistency 2023-12-16 17:49:05 +01:00
variant_parser.cpp Don't abort loading when ext_resource is missing 2023-11-22 12:13:32 +01:00
variant_parser.h
variant_setget.cpp
variant_setget.h
variant_utility.cpp GDScript: Fix incorrect error message for utility functions 2023-10-16 14:09:57 +03:00
variant_utility.h Add type_string() utility 2023-10-02 17:41:20 +02:00
variant.cpp Merge pull request #73896 from vnen/object-null-boolean-consistency 2023-12-16 17:49:05 +01:00
variant.h Add PackedRealArray as an alias for Vector<real_t> 2023-12-18 11:37:43 -06:00