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blit.glsl
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Add source rectangle to blit
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2021-08-29 14:57:16 +10:00 |
blur_raster_inc.glsl
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Implemented raster versions of bokeh shaders to replace broken gaussian implementation
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2021-08-13 10:20:14 +10:00 |
blur_raster.glsl
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Scale color output in the mobile renderer to provide HDR support
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2021-08-23 15:30:36 +10:00 |
bokeh_dof_inc.glsl
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Implemented raster versions of bokeh shaders to replace broken gaussian implementation
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2021-08-13 10:20:14 +10:00 |
bokeh_dof_raster.glsl
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Replace HTTP links with HTTPS for sites with HTTPS versions
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2021-08-22 20:13:11 -05:00 |
bokeh_dof.glsl
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Implemented raster versions of bokeh shaders to replace broken gaussian implementation
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2021-08-13 10:20:14 +10:00 |
canvas_occlusion.glsl
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canvas_sdf.glsl
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Support for 2D particles to collide against SDF
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2021-05-23 16:43:36 -03:00 |
canvas_uniforms_inc.glsl
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Makes FontData importable resource.
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2021-08-27 15:43:18 +03:00 |
canvas.glsl
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clang-format: Various fixes to comments alignment from clang-format 13
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2021-10-28 15:43:36 +02:00 |
cluster_data_inc.glsl
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Create mobile renderer
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2021-05-03 21:54:11 +10:00 |
cluster_debug.glsl
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cluster_render.glsl
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Replace HTTP links with HTTPS for sites with HTTPS versions
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2021-08-22 20:13:11 -05:00 |
cluster_store.glsl
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copy_to_fb.glsl
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copy.glsl
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cube_to_dp.glsl
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Improvements to SpotLight3D and OmniLight3D's shadows
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2021-08-19 13:46:51 +02:00 |
cubemap_downsampler_inc.glsl
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Porting cubemap compute shaders to raster for the mobile renderer
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2021-08-01 21:22:38 +10:00 |
cubemap_downsampler_raster.glsl
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Porting cubemap compute shaders to raster for the mobile renderer
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2021-08-01 21:22:38 +10:00 |
cubemap_downsampler.glsl
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Porting cubemap compute shaders to raster for the mobile renderer
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2021-08-01 21:22:38 +10:00 |
cubemap_filter_raster.glsl
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Porting cubemap compute shaders to raster for the mobile renderer
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2021-08-01 21:22:38 +10:00 |
cubemap_filter.glsl
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cubemap_roughness_inc.glsl
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Replace HTTP links with HTTPS for sites with HTTPS versions
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2021-08-22 20:13:11 -05:00 |
cubemap_roughness_raster.glsl
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Porting cubemap compute shaders to raster for the mobile renderer
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2021-08-01 21:22:38 +10:00 |
cubemap_roughness.glsl
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Porting cubemap compute shaders to raster for the mobile renderer
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2021-08-01 21:22:38 +10:00 |
decal_data_inc.glsl
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More fixes to mobile renderer
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2021-08-18 12:20:19 -03:00 |
fsr_upscale.glsl
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
gi.glsl
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Remove unimplemented Environment.ambient_light_occlusion_color property
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2021-10-07 17:47:52 +02:00 |
giprobe_write.glsl
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Remove leftovers of anisotropy in the VoxelGI shader code
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2021-08-25 10:23:28 +02:00 |
light_data_inc.glsl
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More fixes to mobile renderer
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2021-08-18 12:20:19 -03:00 |
luminance_reduce_raster_inc.glsl
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Scale color output in the mobile renderer to provide HDR support
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2021-08-23 15:30:36 +10:00 |
luminance_reduce_raster.glsl
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Use fragment shader instead of compute shader for effects for mobile renderer
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2021-07-25 13:58:21 +10:00 |
luminance_reduce.glsl
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particles_copy.glsl
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Fix various typos with codespell
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2021-07-25 11:21:51 +02:00 |
particles.glsl
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clang-format: Disable alignment of operands, too unreliable
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2021-10-28 15:19:35 +02:00 |
resolve.glsl
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Fix Subsurface Scattering
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2021-07-05 17:17:45 -03:00 |
roughness_limiter.glsl
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scene_forward_aa_inc.glsl
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clang-format: Disable alignment of operands, too unreliable
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2021-10-28 15:19:35 +02:00 |
scene_forward_clustered_inc.glsl
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Fix Depth-Prepass transparency mode
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2021-11-18 12:49:46 +01:00 |
scene_forward_clustered.glsl
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[macOS / iOS] Use non atomic operation to store facing bits on MoltenVK.
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2021-11-25 12:43:45 +02:00 |
scene_forward_gi_inc.glsl
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Rename GI Classes
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2021-06-05 09:28:56 -03:00 |
scene_forward_lights_inc.glsl
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Fix shader crashing when using ALBEDO or ALPHA in light function
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2021-11-11 11:59:30 +03:00 |
scene_forward_mobile_inc.glsl
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Fix Depth-Prepass transparency mode
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2021-11-18 12:49:46 +01:00 |
scene_forward_mobile.glsl
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Fix Depth-Prepass transparency mode
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2021-11-18 12:49:46 +01:00 |
screen_space_reflection_filter.glsl
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screen_space_reflection_scale.glsl
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Fix SSR
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2021-07-03 23:32:34 -03:00 |
screen_space_reflection.glsl
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SCsub
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sdfgi_debug_probes.glsl
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Replace HTTP links with HTTPS for sites with HTTPS versions
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2021-08-22 20:13:11 -05:00 |
sdfgi_debug.glsl
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sdfgi_direct_light.glsl
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Fix various typos with codespell
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2021-07-25 11:21:51 +02:00 |
sdfgi_integrate.glsl
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Fix various typos with codespell
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2021-07-25 11:21:51 +02:00 |
sdfgi_preprocess.glsl
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Fix various typos with codespell
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2021-07-25 11:21:51 +02:00 |
skeleton.glsl
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Fixes missng 2D engine bits
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2021-05-11 11:21:36 -03:00 |
sky.glsl
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Scale color output in the mobile renderer to provide HDR support
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2021-08-23 15:30:36 +10:00 |
sort.glsl
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specular_merge.glsl
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ssao_blur.glsl
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ssao_downsample.glsl
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ssao_importance_map.glsl
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ssao_interleave.glsl
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ssao.glsl
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subsurface_scattering.glsl
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tonemap.glsl
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clang-format: Disable alignment of operands, too unreliable
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2021-10-28 15:19:35 +02:00 |
volumetric_fog_process.glsl
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[macOS / iOS] Use storage buffers instead of unsupported images for the volumetric fog on MoltenVK.
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2021-11-24 09:16:16 +02:00 |
volumetric_fog.glsl
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[macOS / iOS] Use storage buffers instead of unsupported images for the volumetric fog on MoltenVK.
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2021-11-24 09:16:16 +02:00 |
voxel_gi_debug.glsl
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Remove leftovers of anisotropy in the VoxelGI shader code
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2021-08-25 10:23:28 +02:00 |
voxel_gi_sdf.glsl
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Rename GI Classes
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2021-06-05 09:28:56 -03:00 |
voxel_gi.glsl
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Remove leftovers of anisotropy in the VoxelGI shader code
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2021-08-25 10:23:28 +02:00 |