mirror of
https://github.com/godotengine/godot.git
synced 2024-12-27 11:24:59 +08:00
50 lines
1.9 KiB
XML
50 lines
1.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="PhysicalBoneSimulator3D" inherits="SkeletonModifier3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
Node that can be the parent of [PhysicalBone3D] and can apply the simulation results to [Skeleton3D].
|
|
</brief_description>
|
|
<description>
|
|
Node that can be the parent of [PhysicalBone3D] and can apply the simulation results to [Skeleton3D].
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="is_simulating_physics" qualifiers="const">
|
|
<return type="bool" />
|
|
<description>
|
|
Returns a boolean that indicates whether the [PhysicalBoneSimulator3D] is running and simulating.
|
|
</description>
|
|
</method>
|
|
<method name="physical_bones_add_collision_exception">
|
|
<return type="void" />
|
|
<param index="0" name="exception" type="RID" />
|
|
<description>
|
|
Adds a collision exception to the physical bone.
|
|
Works just like the [RigidBody3D] node.
|
|
</description>
|
|
</method>
|
|
<method name="physical_bones_remove_collision_exception">
|
|
<return type="void" />
|
|
<param index="0" name="exception" type="RID" />
|
|
<description>
|
|
Removes a collision exception to the physical bone.
|
|
Works just like the [RigidBody3D] node.
|
|
</description>
|
|
</method>
|
|
<method name="physical_bones_start_simulation">
|
|
<return type="void" />
|
|
<param index="0" name="bones" type="StringName[]" default="[]" />
|
|
<description>
|
|
Tells the [PhysicalBone3D] nodes in the Skeleton to start simulating and reacting to the physics world.
|
|
Optionally, a list of bone names can be passed-in, allowing only the passed-in bones to be simulated.
|
|
</description>
|
|
</method>
|
|
<method name="physical_bones_stop_simulation">
|
|
<return type="void" />
|
|
<description>
|
|
Tells the [PhysicalBone3D] nodes in the Skeleton to stop simulating.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
</class>
|