godot/modules/gdscript/gd_function.h
Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00

224 lines
4.7 KiB
C++

#ifndef GD_FUNCTION_H
#define GD_FUNCTION_H
#include "self_list.h"
#include "os/thread.h"
#include "pair.h"
#include "variant.h"
#include "string_db.h"
#include "reference.h"
#include "script_language.h"
class GDInstance;
class GDScript;
class GDFunction {
public:
enum Opcode {
OPCODE_OPERATOR,
OPCODE_EXTENDS_TEST,
OPCODE_SET,
OPCODE_GET,
OPCODE_SET_NAMED,
OPCODE_GET_NAMED,
OPCODE_ASSIGN,
OPCODE_ASSIGN_TRUE,
OPCODE_ASSIGN_FALSE,
OPCODE_CONSTRUCT, //only for basic types!!
OPCODE_CONSTRUCT_ARRAY,
OPCODE_CONSTRUCT_DICTIONARY,
OPCODE_CALL,
OPCODE_CALL_RETURN,
OPCODE_CALL_BUILT_IN,
OPCODE_CALL_SELF,
OPCODE_CALL_SELF_BASE,
OPCODE_YIELD,
OPCODE_YIELD_SIGNAL,
OPCODE_YIELD_RESUME,
OPCODE_JUMP,
OPCODE_JUMP_IF,
OPCODE_JUMP_IF_NOT,
OPCODE_JUMP_TO_DEF_ARGUMENT,
OPCODE_RETURN,
OPCODE_ITERATE_BEGIN,
OPCODE_ITERATE,
OPCODE_ASSERT,
OPCODE_BREAKPOINT,
OPCODE_LINE,
OPCODE_END
};
enum Address {
ADDR_BITS=24,
ADDR_MASK=((1<<ADDR_BITS)-1),
ADDR_TYPE_MASK=~ADDR_MASK,
ADDR_TYPE_SELF=0,
ADDR_TYPE_CLASS=1,
ADDR_TYPE_MEMBER=2,
ADDR_TYPE_CLASS_CONSTANT=3,
ADDR_TYPE_LOCAL_CONSTANT=4,
ADDR_TYPE_STACK=5,
ADDR_TYPE_STACK_VARIABLE=6,
ADDR_TYPE_GLOBAL=7,
ADDR_TYPE_NIL=8
};
enum RPCMode {
RPC_DISABLED,
RPC_ENABLED,
RPC_SYNC,
RPC_SYNC_MASTER,
RPC_SYNC_SLAVE
};
struct StackDebug {
int line;
int pos;
bool added;
StringName identifier;
};
private:
friend class GDCompiler;
StringName source;
mutable Variant nil;
mutable Variant *_constants_ptr;
int _constant_count;
const StringName *_global_names_ptr;
int _global_names_count;
const int *_default_arg_ptr;
int _default_arg_count;
const int *_code_ptr;
int _code_size;
int _argument_count;
int _stack_size;
int _call_size;
int _initial_line;
bool _static;
ScriptInstance::RPCMode rpc_mode;
GDScript *_script;
StringName name;
Vector<Variant> constants;
Vector<StringName> global_names;
Vector<int> default_arguments;
Vector<int> code;
#ifdef TOOLS_ENABLED
Vector<StringName> arg_names;
#endif
List<StackDebug> stack_debug;
_FORCE_INLINE_ Variant *_get_variant(int p_address,GDInstance *p_instance,GDScript *p_script,Variant &self,Variant *p_stack,String& r_error) const;
_FORCE_INLINE_ String _get_call_error(const Variant::CallError& p_err, const String& p_where,const Variant**argptrs) const;
friend class GDScriptLanguage;
SelfList<GDFunction> function_list;
#ifdef DEBUG_ENABLED
CharString func_cname;
const char*_func_cname;
struct Profile {
StringName signature;
uint64_t call_count;
uint64_t self_time;
uint64_t total_time;
uint64_t frame_call_count;
uint64_t frame_self_time;
uint64_t frame_total_time;
uint64_t last_frame_call_count;
uint64_t last_frame_self_time;
uint64_t last_frame_total_time;
} profile;
#endif
public:
struct CallState {
ObjectID instance_id; //by debug only
ObjectID script_id;
GDInstance *instance;
Vector<uint8_t> stack;
int stack_size;
Variant self;
uint32_t alloca_size;
GDScript *_class;
int ip;
int line;
int defarg;
Variant result;
};
_FORCE_INLINE_ bool is_static() const { return _static; }
const int* get_code() const; //used for debug
int get_code_size() const;
Variant get_constant(int p_idx) const;
StringName get_global_name(int p_idx) const;
StringName get_name() const;
int get_max_stack_size() const;
int get_default_argument_count() const;
int get_default_argument_addr(int p_idx) const;
GDScript *get_script() const { return _script; }
StringName get_source() const { return source; }
void debug_get_stack_member_state(int p_line,List<Pair<StringName,int> > *r_stackvars) const;
_FORCE_INLINE_ bool is_empty() const { return _code_size==0; }
int get_argument_count() const { return _argument_count; }
StringName get_argument_name(int p_idx) const {
#ifdef TOOLS_ENABLED
ERR_FAIL_INDEX_V(p_idx,arg_names.size(),StringName());
return arg_names[p_idx];
#endif
return StringName();
}
Variant get_default_argument(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx,default_arguments.size(),Variant());
return default_arguments[p_idx];
}
Variant call(GDInstance *p_instance,const Variant **p_args, int p_argcount,Variant::CallError& r_err,CallState *p_state=NULL);
_FORCE_INLINE_ ScriptInstance::RPCMode get_rpc_mode() const { return rpc_mode; }
GDFunction();
~GDFunction();
};
class GDFunctionState : public Reference {
GDCLASS(GDFunctionState,Reference);
friend class GDFunction;
GDFunction *function;
GDFunction::CallState state;
Variant _signal_callback(const Variant** p_args, int p_argcount, Variant::CallError& r_error);
protected:
static void _bind_methods();
public:
bool is_valid() const;
Variant resume(const Variant& p_arg=Variant());
GDFunctionState();
~GDFunctionState();
};
#endif // GD_FUNCTION_H