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e4213e66b2
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
77 lines
3.0 KiB
C++
77 lines
3.0 KiB
C++
/*************************************************************************/
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/* game_center.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifdef GAME_CENTER_ENABLED
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#ifndef GAME_CENTER_H
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#define GAME_CENTER_H
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#include "core/object.h"
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class GameCenter : public Object {
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GDCLASS(GameCenter, Object);
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static GameCenter *instance;
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static void _bind_methods();
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List<Variant> pending_events;
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bool authenticated;
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void return_connect_error(const char *p_error_description);
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public:
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void connect();
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bool is_authenticated();
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Error post_score(Variant p_score);
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Error award_achievement(Variant p_params);
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void reset_achievements();
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void request_achievements();
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void request_achievement_descriptions();
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Error show_game_center(Variant p_params);
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Error request_identity_verification_signature();
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void game_center_closed();
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int get_pending_event_count();
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Variant pop_pending_event();
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static GameCenter *get_singleton();
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GameCenter();
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~GameCenter();
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};
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#endif
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#endif
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