Go to file
2019-02-24 04:56:34 +01:00
core Make allowed pid for window takeover happen immediately, fixes #21431 2019-02-23 12:09:35 -03:00
doc Merge pull request #25683 from wombatstampede/patch-1 2019-02-23 00:36:04 +01:00
drivers Fix WASAPI driver not working when the device doesn't supports the mix format 2019-02-23 00:01:17 -03:00
editor TileSetEditor: Show Edition Context by demand 2019-02-23 00:04:31 -03:00
main Make allowed pid for window takeover happen immediately, fixes #21431 2019-02-23 12:09:35 -03:00
misc New export options iOS 2019-02-16 12:11:53 +11:00
modules Revert "Optimized area check" 2019-02-22 12:46:54 +01:00
platform Use stdout/-err for all messages in HTML5 platform 2019-02-24 04:56:34 +01:00
scene Ensure move and slide snap respects stop on slope, fixes #26180 2019-02-23 10:24:21 -03:00
servers Fix invalid change from CLAMP to MAX in #26099 2019-02-23 12:08:21 +01:00
thirdparty Enabling ipv6 in libwebsockets 2019-02-23 08:23:24 +01:00
.appveyor.yml AppVeyor: Force installing SCons 3.0.1 2019-01-01 23:31:08 +01:00
.clang-format clang-format: Set standard for ObjC++ 2019-02-09 12:20:24 +01:00
.editorconfig Update zstd to 1.3.8 2019-01-03 22:35:20 -02:00
.gitattributes
.gitignore
.mailmap
.travis.yml Travis: Use Ubuntu 16.04, use GCC 8 for Linux/GCC builds 2019-02-19 14:17:22 +01:00
AUTHORS.md doc: Sync classref with current source + AUTHORS edit 2019-01-10 14:34:29 +01:00
CHANGELOG.md Update the changelog with new features added in 3.1 2019-01-30 00:42:21 +01:00
CODEOWNERS Drop RtAudio driver on Windows 2019-02-20 13:47:01 +01:00
compat.py
CONTRIBUTING.md Add some links to CONTRIBUTING.md 2018-11-20 14:27:35 +01:00
COPYRIGHT.txt Drop RtAudio driver on Windows 2019-02-20 13:47:01 +01:00
DONORS.md Update DONORS list 2019-02-07 10:00:27 +01:00
gles_builders.py
icon.png
icon.svg
ISSUE_TEMPLATE.md
LICENSE.txt Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
LOGO_LICENSE.md
logo.png
logo.svg
methods.py Add -Wshadow=local to warnings and fix reported issues. 2019-02-20 19:44:12 +01:00
platform_methods.py
README.md
SConstruct Add -Wshadow=local to warnings and fix reported issues. 2019-02-20 19:44:12 +01:00
version.py Bump version to 3.1-beta 2019-01-07 17:13:59 +01:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge