godot/editor/debugger
SaracenOne dd814a0dca Disable editing properties in foreign resources
from imported scenes or objects returning
true from a function named '_is_read_only' and
disable resaving imported resources.
2022-08-23 23:16:13 +01:00
..
debug_adapter Extract EditorResourceConversionPlugin into its own source files and clean up editor includes 2022-07-31 21:14:15 +03:00
editor_debugger_inspector.cpp Disable editing properties in foreign resources 2022-08-23 23:16:13 +01:00
editor_debugger_inspector.h Disable editing properties in foreign resources 2022-08-23 23:16:13 +01:00
editor_debugger_node.cpp Add per-scene UndoRedo 2022-08-22 18:05:10 +02:00
editor_debugger_node.h Add per-scene UndoRedo 2022-08-22 18:05:10 +02:00
editor_debugger_server.cpp
editor_debugger_server.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
editor_debugger_tree.cpp Add node path drag from remote tree 2022-07-31 18:24:56 +02:00
editor_debugger_tree.h Add node path drag from remote tree 2022-07-31 18:24:56 +02:00
editor_network_profiler.cpp
editor_network_profiler.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
editor_performance_profiler.cpp
editor_performance_profiler.h
editor_profiler.cpp
editor_profiler.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
editor_visual_profiler.cpp Remove Signal connect binds 2022-07-29 16:26:13 +02:00
editor_visual_profiler.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
script_editor_debugger.cpp Make Debugger/Misc LineEdits uneditable 2022-08-18 21:34:12 +02:00
script_editor_debugger.h
SCsub