godot/scene/resources/font.h
bruvzg 99666de00f
[Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface.
Implement interface mirroring.
Add TextLine and TextParagraph classes.
Handle UTF-16 input on macOS and Windows.
2020-11-26 14:25:48 +02:00

207 lines
8.5 KiB
C++

/*************************************************************************/
/* font.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef FONT_H
#define FONT_H
#include "core/io/resource.h"
#include "core/templates/lru.h"
#include "core/templates/map.h"
#include "scene/resources/texture.h"
#include "servers/text_server.h"
/*************************************************************************/
class FontData : public Resource {
GDCLASS(FontData, Resource);
RID rid;
int base_size = 16;
String path;
protected:
static void _bind_methods();
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
public:
virtual RID get_rid() const override;
void load_resource(const String &p_filename, int p_base_size = 16);
void load_memory(const uint8_t *p_data, size_t p_size, const String &p_type, int p_base_size = 16);
void _load_memory(const PackedByteArray &p_data, const String &p_type, int p_base_size = 16);
void set_data_path(const String &p_path);
String get_data_path() const;
float get_height(int p_size) const;
float get_ascent(int p_size) const;
float get_descent(int p_size) const;
Dictionary get_feature_list() const;
float get_underline_position(int p_size) const;
float get_underline_thickness(int p_size) const;
void set_antialiased(bool p_antialiased);
bool get_antialiased() const;
void set_distance_field_hint(bool p_distance_field);
bool get_distance_field_hint() const;
void set_force_autohinter(bool p_enabeld);
bool get_force_autohinter() const;
void set_hinting(TextServer::Hinting p_hinting);
TextServer::Hinting get_hinting() const;
bool has_char(char32_t p_char) const;
String get_supported_chars() const;
Vector2 get_glyph_advance(uint32_t p_index, int p_size) const;
Vector2 get_glyph_kerning(uint32_t p_index_a, uint32_t p_index_b, int p_size) const;
bool has_outline() const;
float get_base_size() const;
bool is_language_supported(const String &p_language) const;
void set_language_support_override(const String &p_language, bool p_supported);
bool get_language_support_override(const String &p_language) const;
void remove_language_support_override(const String &p_language);
Vector<String> get_language_support_overrides() const;
bool is_script_supported(const String &p_script) const;
void set_script_support_override(const String &p_script, bool p_supported);
bool get_script_support_override(const String &p_script) const;
void remove_script_support_override(const String &p_script);
Vector<String> get_script_support_overrides() const;
uint32_t get_glyph_index(char32_t p_char, char32_t p_variation_selector = 0x0000) const;
Vector2 draw_glyph(RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color = Color(1, 1, 1)) const;
Vector2 draw_glyph_outline(RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color = Color(1, 1, 1)) const;
FontData();
FontData(const String &p_filename, int p_base_size);
FontData(const PackedByteArray &p_data, const String &p_type, int p_base_size);
~FontData();
};
/*************************************************************************/
class TextLine;
class TextParagraph;
class Font : public Resource {
GDCLASS(Font, Resource);
public:
enum SpacingType {
SPACING_TOP,
SPACING_BOTTOM
};
private:
int spacing_top = 0;
int spacing_bottom = 0;
mutable LRUCache<uint64_t, Ref<TextLine>> cache;
mutable LRUCache<uint64_t, Ref<TextParagraph>> cache_wrap;
Vector<Ref<FontData>> data;
protected:
static void _bind_methods();
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
void _data_changed();
public:
Dictionary get_feature_list() const;
// Font data control.
void add_data(const Ref<FontData> &p_data);
void set_data(int p_idx, const Ref<FontData> &p_data);
int get_data_count() const;
Ref<FontData> get_data(int p_idx) const;
void remove_data(int p_idx);
float get_height(int p_size = -1) const;
float get_ascent(int p_size = -1) const;
float get_descent(int p_size = -1) const;
float get_underline_position(int p_size = -1) const;
float get_underline_thickness(int p_size = -1) const;
int get_spacing(int p_type) const;
void set_spacing(int p_type, int p_value);
// Drawing string.
Size2 get_string_size(const String &p_text, int p_size = -1) const;
Size2 get_multiline_string_size(const String &p_text, float p_width = -1, int p_size = -1, uint8_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND) const;
void draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, float p_width = -1, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint8_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const;
void draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, float p_width = -1, int p_max_lines = -1, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint8_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const;
// Helper functions.
bool has_char(char32_t p_char) const;
String get_supported_chars() const;
Size2 get_char_size(char32_t p_char, char32_t p_next = 0, int p_size = -1) const;
float draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next = 0, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0)) const;
Vector<RID> get_rids() const;
void update_changes();
Font();
~Font();
};
VARIANT_ENUM_CAST(Font::SpacingType);
/*************************************************************************/
class ResourceFormatLoaderFont : public ResourceFormatLoader {
public:
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
};
#endif