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0e29f7974b
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
93 lines
3.8 KiB
C++
93 lines
3.8 KiB
C++
/*************************************************************************/
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/* concave_polygon_shape.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "concave_polygon_shape.h"
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#include "servers/physics_server.h"
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Vector<Vector3> ConcavePolygonShape::_gen_debug_mesh_lines() {
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Set<DrawEdge> edges;
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PoolVector<Vector3> data = get_faces();
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int datalen = data.size();
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ERR_FAIL_COND_V((datalen % 3) != 0, Vector<Vector3>());
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PoolVector<Vector3>::Read r = data.read();
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for (int i = 0; i < datalen; i += 3) {
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for (int j = 0; j < 3; j++) {
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DrawEdge de(r[i + j], r[i + ((j + 1) % 3)]);
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edges.insert(de);
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}
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}
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Vector<Vector3> points;
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points.resize(edges.size() * 2);
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int idx = 0;
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for (Set<DrawEdge>::Element *E = edges.front(); E; E = E->next()) {
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points.write[idx + 0] = E->get().a;
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points.write[idx + 1] = E->get().b;
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idx += 2;
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}
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return points;
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}
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void ConcavePolygonShape::_update_shape() {
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}
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void ConcavePolygonShape::set_faces(const PoolVector<Vector3> &p_faces) {
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PhysicsServer::get_singleton()->shape_set_data(get_shape(), p_faces);
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notify_change_to_owners();
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}
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PoolVector<Vector3> ConcavePolygonShape::get_faces() const {
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return PhysicsServer::get_singleton()->shape_get_data(get_shape());
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}
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void ConcavePolygonShape::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_faces", "faces"), &ConcavePolygonShape::set_faces);
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ClassDB::bind_method(D_METHOD("get_faces"), &ConcavePolygonShape::get_faces);
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ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_faces", "get_faces");
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}
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ConcavePolygonShape::ConcavePolygonShape() :
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Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CONCAVE_POLYGON)) {
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//set_planes(Vector3(1,1,1));
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}
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