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canvas_layer.cpp
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Fix CanvasLayer trying to re-stack while out of tree
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2018-11-16 01:01:17 +01:00 |
canvas_layer.h
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Revert "Take CanvasLayer transform into account for 2D physics"
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2018-08-23 21:49:24 +02:00 |
http_request.cpp
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Fix non chunked HTTP reading till eof.
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2018-09-12 12:42:48 +02:00 |
http_request.h
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Make core/ includes absolute, remove subfolders from include path
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2018-09-12 09:52:22 +02:00 |
instance_placeholder.cpp
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Make core/ includes absolute, remove subfolders from include path
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2018-09-12 09:52:22 +02:00 |
instance_placeholder.h
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Added create_instance
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2018-03-05 22:57:17 -03:00 |
node.cpp
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Massive speed up on deleting nodes, fixes #18673
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2018-11-18 11:48:21 -03:00 |
node.h
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Moved folding outside the resource files, now saved outside the project.
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2018-10-29 16:37:09 -03:00 |
resource_preloader.cpp
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Bind many more properties to scripts
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2018-01-12 00:58:14 +02:00 |
resource_preloader.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
scene_tree.cpp
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-Send mouse motion events again to CollisionObjects (Area/Body) if they move, even if mouse does not. Fixes #16536 (likely many others should check)
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2018-11-15 13:56:57 -03:00 |
scene_tree.h
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Make core/ includes absolute, remove subfolders from include path
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2018-09-12 09:52:22 +02:00 |
SCsub
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SCons: Build thirdparty code in own env, disable warnings
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2018-09-28 14:07:39 +02:00 |
timer.cpp
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Make core/ includes absolute, remove subfolders from include path
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2018-09-12 09:52:22 +02:00 |
timer.h
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Allows setting the Timer wait_time in start method.
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2018-04-27 01:17:20 +05:30 |
viewport.cpp
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Properly handle multiple parent drag, fixes #19460
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2018-11-19 18:38:07 -03:00 |
viewport.h
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-Send mouse motion events again to CollisionObjects (Area/Body) if they move, even if mouse does not. Fixes #16536 (likely many others should check)
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2018-11-15 13:56:57 -03:00 |