godot/scene
Juan Linietsky c500581d32 Remove the "is able to sleep" condition for adding visibility notifier nodes, fixes #19659
I think the previous behavior was more useful, but I understand it's not obvious or discoverable.
2018-11-19 23:06:02 -03:00
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2d Remove the "is able to sleep" condition for adding visibility notifier nodes, fixes #19659 2018-11-19 23:06:02 -03:00
3d Remove the "is able to sleep" condition for adding visibility notifier nodes, fixes #19659 2018-11-19 23:06:02 -03:00
animation Reseek if cachees were cleared in animation player, fixes #19424 2018-11-19 13:14:37 -03:00
audio Fix AudioStreamPlayback::stop not being called on AudioStreamPlayer::stop 2018-11-11 11:00:24 -03:00
gui If using relationship lines (now default) hide guides. 2018-11-18 22:00:31 -03:00
main Properly handle multiple parent drag, fixes #19460 2018-11-19 18:38:07 -03:00
resources Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281 2018-11-19 10:43:29 -03:00
register_scene_types.cpp Move ParticlesMaterial code to its own resource file 2018-09-04 11:32:56 +02:00
register_scene_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_string_names.cpp Massive rewrite to AnimationTree. Many APIs changed in order to: 2018-08-20 13:39:16 -03:00
scene_string_names.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
SCsub Move Penner easing equations to thirdparty/misc 2018-09-28 16:01:26 +02:00