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area_3d.cpp
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Refactored Node3D rotation modes
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2021-10-25 14:34:00 -03:00 |
area_3d.h
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audio_listener_3d.cpp
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Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D
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2021-09-16 17:51:51 -04:00 |
audio_listener_3d.h
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Remove unimplemented methods
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2021-10-21 18:44:25 +01:00 |
audio_stream_player_3d.cpp
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Fix crash due to reentrancy in AudioStreamPlayer* finished signal.
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2021-10-28 19:45:29 -07:00 |
audio_stream_player_3d.h
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Remove unused out_of_range_mode property from AudioStreamPlayer3D
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2021-09-17 20:18:38 +02:00 |
bone_attachment_3d.cpp
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Refactored Node3D rotation modes
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2021-10-25 14:34:00 -03:00 |
bone_attachment_3d.h
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Remove REST transform influence in skeleton bones
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2021-10-13 14:51:29 -03:00 |
camera_3d.cpp
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Refactored Node3D rotation modes
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2021-10-25 14:34:00 -03:00 |
camera_3d.h
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Fix missing argument names in bindings
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2021-10-09 00:20:10 +02:00 |
collision_object_3d.cpp
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Merge pull request #54157 from bjauny/fix_potential_nullpointer_collision3d
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2021-10-27 12:40:50 -07:00 |
collision_object_3d.h
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collision_polygon_3d.cpp
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Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
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2021-09-16 09:55:20 -07:00 |
collision_polygon_3d.h
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collision_shape_3d.cpp
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Clarify RigidDynamicBody modes
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2021-09-16 16:03:48 -07:00 |
collision_shape_3d.h
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cpu_particles_3d.cpp
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clang-format: Disable alignment of operands, too unreliable
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2021-10-28 15:19:35 +02:00 |
cpu_particles_3d.h
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Remove unimplemented methods
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2021-10-21 18:44:25 +01:00 |
decal.cpp
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Refactored Node3D rotation modes
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2021-10-25 14:34:00 -03:00 |
decal.h
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fog_volume.cpp
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Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
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2021-10-28 22:02:23 -07:00 |
fog_volume.h
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Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
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2021-10-28 22:02:23 -07:00 |
gpu_particles_3d.cpp
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Refactored Node3D rotation modes
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2021-10-25 14:34:00 -03:00 |
gpu_particles_3d.h
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gpu_particles_collision_3d.cpp
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clang-format: Enable BreakBeforeTernaryOperators
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2021-10-28 15:57:41 +02:00 |
gpu_particles_collision_3d.h
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importer_mesh_instance_3d.cpp
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GLTF for game templates.
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2021-10-03 12:37:52 -07:00 |
importer_mesh_instance_3d.h
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GLTF for game templates.
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2021-10-03 12:37:52 -07:00 |
joint_3d.cpp
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Rename Joint2D and Joint3D files for consistency
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2021-10-01 12:00:32 -07:00 |
joint_3d.h
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Rename Joint2D and Joint3D files for consistency
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2021-10-01 12:00:32 -07:00 |
light_3d.cpp
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Fix properties being displayed when they shouldn't in DirectionalLight3D
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2021-10-25 22:04:30 +02:00 |
light_3d.h
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Only show relevant properties in the DirectionalLight3D inspector
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2021-10-25 18:31:41 +02:00 |
lightmap_gi.cpp
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Refactored Node3D rotation modes
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2021-10-25 14:34:00 -03:00 |
lightmap_gi.h
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lightmap_probe.cpp
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lightmap_probe.h
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lightmapper.cpp
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lightmapper.h
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mesh_instance_3d.cpp
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Implement Animation Blend Shape Tracks
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2021-10-16 08:36:05 -03:00 |
mesh_instance_3d.h
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Implement Animation Blend Shape Tracks
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2021-10-16 08:36:05 -03:00 |
multimesh_instance_3d.cpp
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multimesh_instance_3d.h
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navigation_agent_3d.cpp
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Improved readability for failing error conditions
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2021-10-08 17:29:25 -04:00 |
navigation_agent_3d.h
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navigation_obstacle_3d.cpp
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navigation_obstacle_3d.h
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navigation_region_3d.cpp
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Improved readability for failing error conditions
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2021-10-08 17:29:25 -04:00 |
navigation_region_3d.h
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node_3d.cpp
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clang-format: Enable BreakBeforeTernaryOperators
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2021-10-28 15:57:41 +02:00 |
node_3d.h
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Refactored Node3D rotation modes
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2021-10-25 14:34:00 -03:00 |
occluder_instance_3d.cpp
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occluder_instance_3d.h
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path_3d.cpp
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Refactored Node3D rotation modes
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2021-10-25 14:34:00 -03:00 |
path_3d.h
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physics_body_3d.cpp
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Refactored Node3D rotation modes
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2021-10-25 14:34:00 -03:00 |
physics_body_3d.h
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Fix physics glitch with TileMap moving platforms
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2021-10-04 12:27:42 -07:00 |
position_3d.cpp
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position_3d.h
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proximity_group_3d.cpp
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Use loop instead of recursion when clearing proximity groups
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2021-10-07 16:31:47 +08:00 |
proximity_group_3d.h
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ray_cast_3d.cpp
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ray_cast_3d.h
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reflection_probe.cpp
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Refactored Node3D rotation modes
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2021-10-25 14:34:00 -03:00 |
reflection_probe.h
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remote_transform_3d.cpp
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Refactored Node3D rotation modes
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2021-10-25 14:34:00 -03:00 |
remote_transform_3d.h
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SCsub
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skeleton_3d.cpp
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Fixed animation insertion in SkeletonEditor
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2021-10-23 16:50:00 +09:00 |
skeleton_3d.h
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get rid set_bone_pose and fix some function in SkeletonEditor
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2021-10-15 02:41:17 +09:00 |
skeleton_ik_3d.cpp
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Refactored Node3D rotation modes
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2021-10-25 14:34:00 -03:00 |
skeleton_ik_3d.h
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Refactored Node3D rotation modes
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2021-10-25 14:34:00 -03:00 |
soft_dynamic_body_3d.cpp
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Fix SoftDynamicBody3D crash when setting disable mode
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2021-10-21 08:56:12 -07:00 |
soft_dynamic_body_3d.h
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Fix SoftDynamicBody3D memory corruption when switching mesh at runtime
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2021-10-20 10:57:08 -07:00 |
spring_arm_3d.cpp
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Remove ClippedCamera3D
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2021-10-04 10:46:49 -03:00 |
spring_arm_3d.h
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sprite_3d.cpp
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Refactored Node3D rotation modes
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2021-10-25 14:34:00 -03:00 |
sprite_3d.h
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Remove unimplemented methods
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2021-10-21 18:44:25 +01:00 |
vehicle_body_3d.cpp
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clang-format: Disable alignment of operands, too unreliable
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2021-10-28 15:19:35 +02:00 |
vehicle_body_3d.h
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Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
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2021-09-16 09:55:20 -07:00 |
velocity_tracker_3d.cpp
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velocity_tracker_3d.h
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visible_on_screen_notifier_3d.cpp
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visible_on_screen_notifier_3d.h
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visual_instance_3d.cpp
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Implement distance fade and transparency
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2021-10-25 11:39:34 +02:00 |
visual_instance_3d.h
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Implement distance fade and transparency
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2021-10-25 11:39:34 +02:00 |
voxel_gi.cpp
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Replace references to VisualServer in code comments with RenderingServer
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2021-10-07 15:49:41 +02:00 |
voxel_gi.h
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voxelizer.cpp
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Merge pull request #53525 from Calinou/comments-replace-visual-server
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2021-10-07 17:06:27 +02:00 |
voxelizer.h
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world_environment.cpp
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world_environment.h
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xr_nodes.cpp
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Refactored Node3D rotation modes
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2021-10-25 14:34:00 -03:00 |
xr_nodes.h
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Rework XR positional trackers
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2021-10-17 12:12:20 +11:00 |