godot/core/object
reduz 1aa2823fa3 Removed _change_notify
-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap.
-For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed()
-Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now.
2021-02-10 19:31:24 -03:00
..
callable_method_pointer.cpp
callable_method_pointer.h
class_db.cpp
class_db.h
message_queue.cpp
message_queue.h
method_bind.cpp
method_bind.h
object_id.h
object.cpp Removed _change_notify 2021-02-10 19:31:24 -03:00
object.h Removed _change_notify 2021-02-10 19:31:24 -03:00
reference.cpp
reference.h
script_language.cpp Removed _change_notify 2021-02-10 19:31:24 -03:00
script_language.h
SCsub
undo_redo.cpp
undo_redo.h