godot/scene/3d
reduz 75688772b3 Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:

* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
2021-06-30 12:38:25 -03:00
..
area_3d.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
area_3d.h
audio_stream_player_3d.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
audio_stream_player_3d.h
bone_attachment_3d.cpp
bone_attachment_3d.h
camera_3d.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
camera_3d.h Add is_position_in_frustum to Camera3D 2021-06-14 12:03:18 -04:00
collision_object_3d.cpp Rename CollisionObject3D input_event signal position and normal parameters 2021-06-07 08:52:24 +01:00
collision_object_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
collision_polygon_3d.cpp KinematicBody split between new CharacterBody and PhysicsBody 2021-06-04 11:40:36 -07:00
collision_polygon_3d.h
collision_shape_3d.cpp KinematicBody split between new CharacterBody and PhysicsBody 2021-06-04 11:40:36 -07:00
collision_shape_3d.h
cpu_particles_3d.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
cpu_particles_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
decal.cpp
decal.h
gpu_particles_3d.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
gpu_particles_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
gpu_particles_collision_3d.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
gpu_particles_collision_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
immediate_geometry_3d.cpp
immediate_geometry_3d.h
light_3d.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
light_3d.h
lightmap_gi.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
lightmap_gi.h Rename GI Classes 2021-06-05 09:28:56 -03:00
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
listener_3d.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
listener_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
mesh_instance_3d.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
mesh_instance_3d.h
multimesh_instance_3d.cpp
multimesh_instance_3d.h
navigation_agent_3d.cpp
navigation_agent_3d.h
navigation_obstacle_3d.cpp
navigation_obstacle_3d.h
navigation_region_3d.cpp
navigation_region_3d.h
node_3d.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
node_3d.h Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
occluder_instance_3d.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
occluder_instance_3d.h
path_3d.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
path_3d.h
physics_body_3d.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
physics_body_3d.h Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
physics_joint_3d.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
physics_joint_3d.h
position_3d.cpp
position_3d.h
proximity_group_3d.cpp
proximity_group_3d.h
ray_cast_3d.cpp Use double-sided material for RayCast3D 2021-06-19 05:05:58 +02:00
ray_cast_3d.h
reflection_probe.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
reflection_probe.h Increase the default ReflectionProbe extents to Vector3(10, 10, 10) 2021-06-27 16:46:03 +02:00
remote_transform_3d.cpp Rename is_a_parent_of() to is_ancestor_of() 2021-06-21 08:39:28 -06:00
remote_transform_3d.h
SCsub Disable Skeleton3D when compiling without 3D 2021-06-04 08:33:50 -04:00
skeleton_3d.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
skeleton_3d.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
skeleton_ik_3d.cpp Rename Variant TRANSFORM to TRANSFORM3D 2021-06-03 07:30:01 -04:00
skeleton_ik_3d.h Rename files and the exposed name for Transform3D 2021-06-03 07:30:01 -04:00
soft_body_3d.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
soft_body_3d.h
spring_arm_3d.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
spring_arm_3d.h
sprite_3d.cpp Fixed a bunch of connection errors in TextureEditorPlugin 2021-06-12 08:01:02 +03:00
sprite_3d.h Change frame_coords to Vector2i 2021-05-23 21:38:27 +02:00
vehicle_body_3d.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
vehicle_body_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
velocity_tracker_3d.cpp
velocity_tracker_3d.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
visible_on_screen_notifier_3d.cpp Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD 2021-06-16 22:01:39 -03:00
visible_on_screen_notifier_3d.h Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD 2021-06-16 22:01:39 -03:00
visual_instance_3d.cpp Implement visibility range and dependencies. 2021-06-14 12:17:11 +02:00
visual_instance_3d.h Implement visibility range and dependencies. 2021-06-14 12:17:11 +02:00
voxel_gi.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
voxel_gi.h Rename GI Classes 2021-06-05 09:28:56 -03:00
voxelizer.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
voxelizer.h Rename GI Classes 2021-06-05 09:28:56 -03:00
world_environment.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
world_environment.h
xr_nodes.cpp Use mouse and joypad enums instead of plain integers 2021-06-20 11:54:24 -04:00
xr_nodes.h