mirror of
https://github.com/godotengine/godot.git
synced 2025-02-23 23:15:07 +08:00
* Functions to convert to/from degrees are all gone. Conversion is done by the editor. * Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees. * Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m" * In general, can add suffixes for EditorSpinSlider Not covered by this PR, will have to be addressed by future ones: * Ability to switch radians/degrees in the inspector for angle properties (if actually wanted). * Animations previously made will most likely break, need to add a way to make old ones compatible. * Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes. * Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too. |
||
---|---|---|
.. | ||
area_3d.cpp | ||
area_3d.h | ||
audio_stream_player_3d.cpp | ||
audio_stream_player_3d.h | ||
bone_attachment_3d.cpp | ||
bone_attachment_3d.h | ||
camera_3d.cpp | ||
camera_3d.h | ||
collision_object_3d.cpp | ||
collision_object_3d.h | ||
collision_polygon_3d.cpp | ||
collision_polygon_3d.h | ||
collision_shape_3d.cpp | ||
collision_shape_3d.h | ||
cpu_particles_3d.cpp | ||
cpu_particles_3d.h | ||
decal.cpp | ||
decal.h | ||
gpu_particles_3d.cpp | ||
gpu_particles_3d.h | ||
gpu_particles_collision_3d.cpp | ||
gpu_particles_collision_3d.h | ||
immediate_geometry_3d.cpp | ||
immediate_geometry_3d.h | ||
light_3d.cpp | ||
light_3d.h | ||
lightmap_gi.cpp | ||
lightmap_gi.h | ||
lightmap_probe.cpp | ||
lightmap_probe.h | ||
lightmapper.cpp | ||
lightmapper.h | ||
listener_3d.cpp | ||
listener_3d.h | ||
mesh_instance_3d.cpp | ||
mesh_instance_3d.h | ||
multimesh_instance_3d.cpp | ||
multimesh_instance_3d.h | ||
navigation_agent_3d.cpp | ||
navigation_agent_3d.h | ||
navigation_obstacle_3d.cpp | ||
navigation_obstacle_3d.h | ||
navigation_region_3d.cpp | ||
navigation_region_3d.h | ||
node_3d.cpp | ||
node_3d.h | ||
occluder_instance_3d.cpp | ||
occluder_instance_3d.h | ||
path_3d.cpp | ||
path_3d.h | ||
physics_body_3d.cpp | ||
physics_body_3d.h | ||
physics_joint_3d.cpp | ||
physics_joint_3d.h | ||
position_3d.cpp | ||
position_3d.h | ||
proximity_group_3d.cpp | ||
proximity_group_3d.h | ||
ray_cast_3d.cpp | ||
ray_cast_3d.h | ||
reflection_probe.cpp | ||
reflection_probe.h | ||
remote_transform_3d.cpp | ||
remote_transform_3d.h | ||
SCsub | ||
skeleton_3d.cpp | ||
skeleton_3d.h | ||
skeleton_ik_3d.cpp | ||
skeleton_ik_3d.h | ||
soft_body_3d.cpp | ||
soft_body_3d.h | ||
spring_arm_3d.cpp | ||
spring_arm_3d.h | ||
sprite_3d.cpp | ||
sprite_3d.h | ||
vehicle_body_3d.cpp | ||
vehicle_body_3d.h | ||
velocity_tracker_3d.cpp | ||
velocity_tracker_3d.h | ||
visible_on_screen_notifier_3d.cpp | ||
visible_on_screen_notifier_3d.h | ||
visual_instance_3d.cpp | ||
visual_instance_3d.h | ||
voxel_gi.cpp | ||
voxel_gi.h | ||
voxelizer.cpp | ||
voxelizer.h | ||
world_environment.cpp | ||
world_environment.h | ||
xr_nodes.cpp | ||
xr_nodes.h |