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aaa0e2fddf
- Adds Swappy for Android for stable frame pacing - Implements pre-transformed Swapchain so that Godot's compositor is in charge of rotating the screen instead of Android's compositor (performance optimization for phones that don't have HW rotator) ============================ The work was performed by collaboration of TheForge and Google. I am merely splitting it up into smaller PRs and cleaning it up. Changes from original PR: - Removed "display/window/frame_pacing/android/target_frame_rate" option to use Engine::get_max_fps instead. - Target framerate can be changed at runtime using Engine::set_max_fps. - Swappy is enabled by default. - Added documentation. - enable_auto_swap setting is replaced with swappy_mode.
42 lines
1.5 KiB
C++
42 lines
1.5 KiB
C++
/*
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* Copyright 2020 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/*
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* This is the main interface to the Android Performance Tuner library, also
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* known as Tuning Fork.
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*
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* It is part of the Android Games SDK and produces best results when integrated
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* with the Swappy Frame Pacing Library.
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*
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* See the documentation at
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* https://developer.android.com/games/sdk/performance-tuner/custom-engine for
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* more information on using this library in a native Android game.
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*
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*/
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#pragma once
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// There are separate versions for each GameSDK component that use this format:
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#define ANDROID_GAMESDK_PACKED_VERSION(MAJOR, MINOR, BUGFIX) \
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((MAJOR << 16) | (MINOR << 8) | (BUGFIX))
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// Accessors
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#define ANDROID_GAMESDK_MAJOR_VERSION(PACKED) ((PACKED) >> 16)
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#define ANDROID_GAMESDK_MINOR_VERSION(PACKED) (((PACKED) >> 8) & 0xff)
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#define ANDROID_GAMESDK_BUGFIX_VERSION(PACKED) ((PACKED) & 0xff)
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#define AGDK_STRING_VERSION(MAJOR, MINOR, BUGFIX, GIT) \
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#MAJOR "." #MINOR "." #BUGFIX "." #GIT
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