godot/scene
Rindbee 7532b2d259 Don't change RID when changing viewport_path in ViewportTexture
When changing `viewport_path`, the `proxy`'s target is changed to a new placeholder.

Add a flag `vp_changed` to prevent calling `setup_local_to_scene` (mainly called by toggling `resource_local_to_scene`) when the target viewport has not changed.
2023-06-09 19:50:26 +08:00
..
2d Check for null in set_pattern() 2023-05-24 16:43:29 +02:00
3d Fix Pathfollow direction 2023-05-24 17:37:00 +09:00
animation Implement NodeSub2 to AnimationTree & improve mathematical Nodes 2023-05-27 13:19:54 +09:00
audio
debugger
gui Merge pull request #77651 from Rindbee/fix-update-minimum-size 2023-06-02 14:02:04 +02:00
main Don't change RID when changing viewport_path in ViewportTexture 2023-06-09 19:50:26 +08:00
resources Fix external resource ids lost 2023-06-01 22:34:49 +02:00
theme
property_utils.cpp
property_utils.h
register_scene_types.cpp Don't disable Material and PlaceholderMaterial when disable_3d=yes 2023-05-30 11:44:21 +02:00
register_scene_types.h
scene_string_names.cpp
scene_string_names.h
SCsub