godot/servers/rendering/renderer_rd
reduz 7513b73902 Fix VoxelGI (works again).
It was broken due to #46046, this makes it work again.
2021-06-12 20:37:56 -03:00
..
forward_clustered Removes deleted OrenNayar mode from shaders and materials 2021-06-08 15:50:40 +03:00
forward_mobile Removes deleted OrenNayar mode from shaders and materials 2021-06-08 15:50:40 +03:00
shaders Fix shader compilation with render_mode: specular_phong 2021-06-09 08:38:03 +03:00
cluster_builder_rd.cpp
cluster_builder_rd.h
effects_rd.cpp Rename GI Classes 2021-06-05 09:28:56 -03:00
effects_rd.h Rename GI Classes 2021-06-05 09:28:56 -03:00
pipeline_cache_rd.cpp
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp
renderer_canvas_render_rd.h
renderer_compositor_rd.cpp Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
renderer_compositor_rd.h
renderer_scene_environment_rd.cpp
renderer_scene_environment_rd.h
renderer_scene_gi_rd.cpp Rename GI Classes 2021-06-05 09:28:56 -03:00
renderer_scene_gi_rd.h Rename GI Classes 2021-06-05 09:28:56 -03:00
renderer_scene_render_rd.cpp Fix VoxelGI (works again). 2021-06-12 20:37:56 -03:00
renderer_scene_render_rd.h Rename GI Classes 2021-06-05 09:28:56 -03:00
renderer_scene_sky_rd.cpp
renderer_scene_sky_rd.h
renderer_storage_rd.cpp Validate texture in RendererStorageRD::free 2021-06-11 20:12:23 +02:00
renderer_storage_rd.h Rename GI Classes 2021-06-05 09:28:56 -03:00
SCsub
shader_compiler_rd.cpp Removes deleted OrenNayar mode from shaders and materials 2021-06-08 15:50:40 +03:00
shader_compiler_rd.h
shader_rd.cpp Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
shader_rd.h