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7e0f7d3abd
Not everything is yet implemented, either for Godot or personal limitations (I don't have all hardware in the world). A brief list of the most important issues follows: - Single-window only: the `DisplayServer` API doesn't expose enough information for properly creating XDG shell windows. - Very dumb rendering loop: this is very complicated, just know that the low consumption mode is forced to 2000 Hz and some clever hacks are in place to overcome a specific Wayland limitation. This will be improved to the extent possible both downstream and upstream. - Features to implement yet: IME, touch input, native file dialog, drawing tablet (commented out due to a refactor), screen recording. - Mouse passthrough can't be implement through a poly API, we need a rect-based one. - The cursor doesn't yet support fractional scaling. - Auto scale is rounded up when using fractional scaling as we don't have a per-window scale query API (basically we need `DisplayServer::window_get_scale`). - Building with `x11=no wayland=yes opengl=yes openxr=yes` fails. This also adds a new project property and editor setting for selecting the default DisplayServer to start, to allow this backend to start first in exported projects (X11 is still the default for now). The editor setting always overrides the project setting. Special thanks to Drew Devault, toger5, Sebastian Krzyszkowiak, Leandro Benedet Garcia, Subhransu, Yury Zhuravlev and Mara Huldra.
293 lines
9.0 KiB
C++
293 lines
9.0 KiB
C++
/*
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* Copyright © 2008 Kristian Høgsberg
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial
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* portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef WAYLAND_CLIENT_CORE_H
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#define WAYLAND_CLIENT_CORE_H
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#include <stdint.h>
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#include "wayland-util.h"
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#include "wayland-version.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** \class wl_proxy
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*
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* \brief Represents a protocol object on the client side.
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*
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* A wl_proxy acts as a client side proxy to an object existing in the
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* compositor. The proxy is responsible for converting requests made by the
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* clients with \ref wl_proxy_marshal() into Wayland's wire format. Events
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* coming from the compositor are also handled by the proxy, which will in
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* turn call the handler set with \ref wl_proxy_add_listener().
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*
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* \note With the exception of function \ref wl_proxy_set_queue(), functions
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* accessing a wl_proxy are not normally used by client code. Clients
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* should normally use the higher level interface generated by the scanner to
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* interact with compositor objects.
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*
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*/
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struct wl_proxy;
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/** \class wl_display
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*
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* \brief Represents a connection to the compositor and acts as a proxy to
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* the wl_display singleton object.
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*
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* A wl_display object represents a client connection to a Wayland
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* compositor. It is created with either \ref wl_display_connect() or
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* \ref wl_display_connect_to_fd(). A connection is terminated using
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* \ref wl_display_disconnect().
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*
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* A wl_display is also used as the \ref wl_proxy for the wl_display
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* singleton object on the compositor side.
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*
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* A wl_display object handles all the data sent from and to the
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* compositor. When a \ref wl_proxy marshals a request, it will write its wire
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* representation to the display's write buffer. The data is sent to the
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* compositor when the client calls \ref wl_display_flush().
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*
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* Incoming data is handled in two steps: queueing and dispatching. In the
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* queue step, the data coming from the display fd is interpreted and
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* added to a queue. On the dispatch step, the handler for the incoming
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* event set by the client on the corresponding \ref wl_proxy is called.
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*
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* A wl_display has at least one event queue, called the <em>default
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* queue</em>. Clients can create additional event queues with \ref
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* wl_display_create_queue() and assign \ref wl_proxy's to it. Events
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* occurring in a particular proxy are always queued in its assigned queue.
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* A client can ensure that a certain assumption, such as holding a lock
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* or running from a given thread, is true when a proxy event handler is
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* called by assigning that proxy to an event queue and making sure that
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* this queue is only dispatched when the assumption holds.
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*
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* The default queue is dispatched by calling \ref wl_display_dispatch().
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* This will dispatch any events queued on the default queue and attempt
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* to read from the display fd if it's empty. Events read are then queued
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* on the appropriate queues according to the proxy assignment.
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*
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* A user created queue is dispatched with \ref wl_display_dispatch_queue().
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* This function behaves exactly the same as wl_display_dispatch()
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* but it dispatches given queue instead of the default queue.
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*
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* A real world example of event queue usage is Mesa's implementation of
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* eglSwapBuffers() for the Wayland platform. This function might need
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* to block until a frame callback is received, but dispatching the default
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* queue could cause an event handler on the client to start drawing
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* again. This problem is solved using another event queue, so that only
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* the events handled by the EGL code are dispatched during the block.
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*
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* This creates a problem where a thread dispatches a non-default
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* queue, reading all the data from the display fd. If the application
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* would call \em poll(2) after that it would block, even though there
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* might be events queued on the default queue. Those events should be
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* dispatched with \ref wl_display_dispatch_pending() or \ref
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* wl_display_dispatch_queue_pending() before flushing and blocking.
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*/
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struct wl_display;
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/** \class wl_event_queue
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*
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* \brief A queue for \ref wl_proxy object events.
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*
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* Event queues allows the events on a display to be handled in a thread-safe
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* manner. See \ref wl_display for details.
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*
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*/
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struct wl_event_queue;
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/** Destroy proxy after marshalling
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* @ingroup wl_proxy
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*/
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#define WL_MARSHAL_FLAG_DESTROY (1 << 0)
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void
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wl_event_queue_destroy(struct wl_event_queue *queue);
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struct wl_proxy *
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wl_proxy_marshal_flags(struct wl_proxy *proxy, uint32_t opcode,
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const struct wl_interface *interface,
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uint32_t version,
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uint32_t flags, ...);
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struct wl_proxy *
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wl_proxy_marshal_array_flags(struct wl_proxy *proxy, uint32_t opcode,
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const struct wl_interface *interface,
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uint32_t version,
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uint32_t flags,
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union wl_argument *args);
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void
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wl_proxy_marshal(struct wl_proxy *p, uint32_t opcode, ...);
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void
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wl_proxy_marshal_array(struct wl_proxy *p, uint32_t opcode,
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union wl_argument *args);
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struct wl_proxy *
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wl_proxy_create(struct wl_proxy *factory,
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const struct wl_interface *interface);
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void *
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wl_proxy_create_wrapper(void *proxy);
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void
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wl_proxy_wrapper_destroy(void *proxy_wrapper);
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struct wl_proxy *
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wl_proxy_marshal_constructor(struct wl_proxy *proxy,
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uint32_t opcode,
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const struct wl_interface *interface,
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...);
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struct wl_proxy *
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wl_proxy_marshal_constructor_versioned(struct wl_proxy *proxy,
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uint32_t opcode,
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const struct wl_interface *interface,
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uint32_t version,
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...);
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struct wl_proxy *
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wl_proxy_marshal_array_constructor(struct wl_proxy *proxy,
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uint32_t opcode, union wl_argument *args,
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const struct wl_interface *interface);
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struct wl_proxy *
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wl_proxy_marshal_array_constructor_versioned(struct wl_proxy *proxy,
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uint32_t opcode,
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union wl_argument *args,
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const struct wl_interface *interface,
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uint32_t version);
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void
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wl_proxy_destroy(struct wl_proxy *proxy);
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int
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wl_proxy_add_listener(struct wl_proxy *proxy,
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void (**implementation)(void), void *data);
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const void *
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wl_proxy_get_listener(struct wl_proxy *proxy);
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int
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wl_proxy_add_dispatcher(struct wl_proxy *proxy,
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wl_dispatcher_func_t dispatcher_func,
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const void * dispatcher_data, void *data);
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void
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wl_proxy_set_user_data(struct wl_proxy *proxy, void *user_data);
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void *
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wl_proxy_get_user_data(struct wl_proxy *proxy);
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uint32_t
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wl_proxy_get_version(struct wl_proxy *proxy);
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uint32_t
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wl_proxy_get_id(struct wl_proxy *proxy);
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void
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wl_proxy_set_tag(struct wl_proxy *proxy,
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const char * const *tag);
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const char * const *
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wl_proxy_get_tag(struct wl_proxy *proxy);
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const char *
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wl_proxy_get_class(struct wl_proxy *proxy);
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void
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wl_proxy_set_queue(struct wl_proxy *proxy, struct wl_event_queue *queue);
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struct wl_display *
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wl_display_connect(const char *name);
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struct wl_display *
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wl_display_connect_to_fd(int fd);
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void
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wl_display_disconnect(struct wl_display *display);
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int
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wl_display_get_fd(struct wl_display *display);
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int
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wl_display_dispatch(struct wl_display *display);
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int
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wl_display_dispatch_queue(struct wl_display *display,
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struct wl_event_queue *queue);
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int
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wl_display_dispatch_queue_pending(struct wl_display *display,
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struct wl_event_queue *queue);
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int
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wl_display_dispatch_pending(struct wl_display *display);
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int
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wl_display_get_error(struct wl_display *display);
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uint32_t
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wl_display_get_protocol_error(struct wl_display *display,
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const struct wl_interface **interface,
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uint32_t *id);
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int
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wl_display_flush(struct wl_display *display);
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int
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wl_display_roundtrip_queue(struct wl_display *display,
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struct wl_event_queue *queue);
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int
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wl_display_roundtrip(struct wl_display *display);
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struct wl_event_queue *
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wl_display_create_queue(struct wl_display *display);
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int
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wl_display_prepare_read_queue(struct wl_display *display,
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struct wl_event_queue *queue);
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int
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wl_display_prepare_read(struct wl_display *display);
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void
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wl_display_cancel_read(struct wl_display *display);
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int
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wl_display_read_events(struct wl_display *display);
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void
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wl_log_set_handler_client(wl_log_func_t handler);
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#ifdef __cplusplus
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}
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#endif
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#endif
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