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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
167 lines
6.0 KiB
C++
167 lines
6.0 KiB
C++
/*************************************************************************/
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/* gradient.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "gradient.h"
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#include "core/core_string_names.h"
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Gradient::Gradient() {
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//Set initial gradient transition from black to white
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points.resize(2);
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points.write[0].color = Color(0, 0, 0, 1);
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points.write[0].offset = 0;
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points.write[1].color = Color(1, 1, 1, 1);
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points.write[1].offset = 1;
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is_sorted = true;
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}
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Gradient::~Gradient() {
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}
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void Gradient::_bind_methods() {
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ClassDB::bind_method(D_METHOD("add_point", "offset", "color"), &Gradient::add_point);
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ClassDB::bind_method(D_METHOD("remove_point", "point"), &Gradient::remove_point);
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ClassDB::bind_method(D_METHOD("set_offset", "point", "offset"), &Gradient::set_offset);
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ClassDB::bind_method(D_METHOD("get_offset", "point"), &Gradient::get_offset);
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ClassDB::bind_method(D_METHOD("set_color", "point", "color"), &Gradient::set_color);
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ClassDB::bind_method(D_METHOD("get_color", "point"), &Gradient::get_color);
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ClassDB::bind_method(D_METHOD("interpolate", "offset"), &Gradient::get_color_at_offset);
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ClassDB::bind_method(D_METHOD("get_point_count"), &Gradient::get_points_count);
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ClassDB::bind_method(D_METHOD("set_offsets", "offsets"), &Gradient::set_offsets);
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ClassDB::bind_method(D_METHOD("get_offsets"), &Gradient::get_offsets);
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ClassDB::bind_method(D_METHOD("set_colors", "colors"), &Gradient::set_colors);
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ClassDB::bind_method(D_METHOD("get_colors"), &Gradient::get_colors);
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ADD_PROPERTY(PropertyInfo(Variant::PACKED_FLOAT32_ARRAY, "offsets"), "set_offsets", "get_offsets");
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ADD_PROPERTY(PropertyInfo(Variant::PACKED_COLOR_ARRAY, "colors"), "set_colors", "get_colors");
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}
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Vector<float> Gradient::get_offsets() const {
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Vector<float> offsets;
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offsets.resize(points.size());
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for (int i = 0; i < points.size(); i++) {
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offsets.write[i] = points[i].offset;
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}
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return offsets;
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}
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Vector<Color> Gradient::get_colors() const {
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Vector<Color> colors;
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colors.resize(points.size());
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for (int i = 0; i < points.size(); i++) {
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colors.write[i] = points[i].color;
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}
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return colors;
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}
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void Gradient::set_offsets(const Vector<float> &p_offsets) {
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points.resize(p_offsets.size());
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for (int i = 0; i < points.size(); i++) {
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points.write[i].offset = p_offsets[i];
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}
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is_sorted = false;
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emit_signal(CoreStringNames::get_singleton()->changed);
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}
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void Gradient::set_colors(const Vector<Color> &p_colors) {
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if (points.size() < p_colors.size()) {
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is_sorted = false;
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}
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points.resize(p_colors.size());
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for (int i = 0; i < points.size(); i++) {
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points.write[i].color = p_colors[i];
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}
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emit_signal(CoreStringNames::get_singleton()->changed);
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}
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Vector<Gradient::Point> &Gradient::get_points() {
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return points;
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}
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void Gradient::add_point(float p_offset, const Color &p_color) {
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Point p;
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p.offset = p_offset;
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p.color = p_color;
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is_sorted = false;
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points.push_back(p);
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emit_signal(CoreStringNames::get_singleton()->changed);
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}
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void Gradient::remove_point(int p_index) {
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ERR_FAIL_INDEX(p_index, points.size());
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ERR_FAIL_COND(points.size() <= 1);
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points.remove(p_index);
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emit_signal(CoreStringNames::get_singleton()->changed);
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}
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void Gradient::set_points(Vector<Gradient::Point> &p_points) {
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points = p_points;
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is_sorted = false;
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emit_signal(CoreStringNames::get_singleton()->changed);
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}
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void Gradient::set_offset(int pos, const float offset) {
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ERR_FAIL_INDEX(pos, points.size());
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_update_sorting();
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points.write[pos].offset = offset;
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is_sorted = false;
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emit_signal(CoreStringNames::get_singleton()->changed);
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}
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float Gradient::get_offset(int pos) {
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ERR_FAIL_INDEX_V(pos, points.size(), 0.0);
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_update_sorting();
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return points[pos].offset;
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}
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void Gradient::set_color(int pos, const Color &color) {
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ERR_FAIL_INDEX(pos, points.size());
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_update_sorting();
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points.write[pos].color = color;
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emit_signal(CoreStringNames::get_singleton()->changed);
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}
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Color Gradient::get_color(int pos) {
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ERR_FAIL_INDEX_V(pos, points.size(), Color());
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_update_sorting();
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return points[pos].color;
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}
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int Gradient::get_points_count() const {
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return points.size();
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}
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