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300 lines
12 KiB
C++
300 lines
12 KiB
C++
/**************************************************************************/
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/* openxr_interface.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef OPENXR_INTERFACE_H
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#define OPENXR_INTERFACE_H
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// A note on multithreading and thread safety in OpenXR.
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//
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// Most entry points will be called from the main thread in Godot
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// however a number of entry points will be called from the
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// rendering thread, potentially while we're already processing
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// the next frame on the main thread.
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//
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// OpenXR itself has been designed with threading in mind including
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// a high likelihood that the XR runtime runs in separate threads
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// as well.
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// Hence all the frame timing information, use of swapchains and
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// sync functions.
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// Do note that repeated calls to tracking APIs will provide
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// increasingly more accurate data for the same timestamp as
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// tracking data is continuously updated.
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//
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// For our code we mostly implement this in our OpenXRAPI class.
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// We store data accessed from the rendering thread in a separate
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// struct, setting values through our renderer command queue.
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//
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// As some data is setup before we start rendering, and cleaned up
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// after we've stopped, that is accessed directly from both threads.
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#include "action_map/openxr_action_map.h"
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#include "extensions/openxr_hand_tracking_extension.h"
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#include "openxr_api.h"
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#include "servers/xr/xr_controller_tracker.h"
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#include "servers/xr/xr_interface.h"
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// declare some default strings
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#define INTERACTION_PROFILE_NONE "/interaction_profiles/none"
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class OpenXRInterface : public XRInterface {
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GDCLASS(OpenXRInterface, XRInterface);
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private:
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OpenXRAPI *openxr_api = nullptr;
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bool initialized = false;
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XRInterface::TrackingStatus tracking_state;
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// At a minimum we need a tracker for our head
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Ref<XRPositionalTracker> head;
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Transform3D head_transform;
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Vector3 head_linear_velocity;
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Vector3 head_angular_velocity;
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XRPose::TrackingConfidence head_confidence;
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Transform3D transform_for_view[2]; // We currently assume 2, but could be 4 for VARJO which we do not support yet
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XRVRS xr_vrs;
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void _load_action_map();
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struct Action { // An action we've registered with OpenXR
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String action_name; // Name of our action as presented to Godot (can be altered from the action map)
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OpenXRAction::ActionType action_type; // The action type of this action
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RID action_rid; // RID of the action registered with our OpenXR API
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};
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struct ActionSet { // An action set we've registered with OpenXR
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String action_set_name; // Name of our action set
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bool is_active; // If true this action set is active and we will sync it
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Vector<Action *> actions; // List of actions in this action set
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RID action_set_rid; // RID of the action registered with our OpenXR API
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};
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struct Tracker { // A tracker we've registered with OpenXR
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String tracker_name; // Name of our tracker (can be altered from the action map)
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Vector<Action *> actions; // Actions related to this tracker
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Ref<XRControllerTracker> controller_tracker; // Our positional tracker object that holds our tracker state
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RID tracker_rid; // RID of the tracker registered with our OpenXR API
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RID interaction_profile; // RID of the interaction profile bound to this tracker (can be null)
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};
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Vector<ActionSet *> action_sets;
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Vector<RID> interaction_profiles;
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Vector<Tracker *> trackers;
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ActionSet *create_action_set(const String &p_action_set_name, const String &p_localized_name, const int p_priority);
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void free_action_sets();
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Action *create_action(ActionSet *p_action_set, const String &p_action_name, const String &p_localized_name, OpenXRAction::ActionType p_action_type, const Vector<Tracker *> p_trackers);
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Action *find_action(const String &p_action_name);
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void free_actions(ActionSet *p_action_set);
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Tracker *find_tracker(const String &p_tracker_name, bool p_create = false);
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void handle_tracker(Tracker *p_tracker);
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void free_trackers();
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void free_interaction_profiles();
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void _set_default_pos(Transform3D &p_transform, double p_world_scale, uint64_t p_eye);
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void handle_hand_tracking(const String &p_path, OpenXRHandTrackingExtension::HandTrackedHands p_hand);
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protected:
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static void _bind_methods();
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public:
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virtual StringName get_name() const override;
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virtual uint32_t get_capabilities() const override;
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virtual PackedStringArray get_suggested_tracker_names() const override;
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virtual TrackingStatus get_tracking_status() const override;
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bool is_hand_tracking_supported();
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bool is_hand_interaction_supported() const;
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bool is_eye_gaze_interaction_supported();
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bool initialize_on_startup() const;
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virtual bool is_initialized() const override;
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virtual bool initialize() override;
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virtual void uninitialize() override;
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virtual Dictionary get_system_info() override;
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virtual void trigger_haptic_pulse(const String &p_action_name, const StringName &p_tracker_name, double p_frequency, double p_amplitude, double p_duration_sec, double p_delay_sec = 0) override;
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virtual bool supports_play_area_mode(XRInterface::PlayAreaMode p_mode) override;
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virtual XRInterface::PlayAreaMode get_play_area_mode() const override;
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virtual bool set_play_area_mode(XRInterface::PlayAreaMode p_mode) override;
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virtual PackedVector3Array get_play_area() const override;
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float get_display_refresh_rate() const;
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void set_display_refresh_rate(float p_refresh_rate);
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Array get_available_display_refresh_rates() const;
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bool is_action_set_active(const String &p_action_set) const;
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void set_action_set_active(const String &p_action_set, bool p_active);
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Array get_action_sets() const;
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double get_render_target_size_multiplier() const;
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void set_render_target_size_multiplier(double multiplier);
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bool is_foveation_supported() const;
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int get_foveation_level() const;
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void set_foveation_level(int p_foveation_level);
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bool get_foveation_dynamic() const;
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void set_foveation_dynamic(bool p_foveation_dynamic);
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float get_vrs_min_radius() const;
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void set_vrs_min_radius(float p_vrs_min_radius);
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float get_vrs_strength() const;
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void set_vrs_strength(float p_vrs_strength);
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virtual Size2 get_render_target_size() override;
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virtual uint32_t get_view_count() override;
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virtual Transform3D get_camera_transform() override;
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virtual Transform3D get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) override;
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virtual Projection get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) override;
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virtual RID get_color_texture() override;
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virtual RID get_depth_texture() override;
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virtual void process() override;
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virtual void pre_render() override;
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bool pre_draw_viewport(RID p_render_target) override;
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virtual Vector<BlitToScreen> post_draw_viewport(RID p_render_target, const Rect2 &p_screen_rect) override;
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virtual void end_frame() override;
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virtual bool is_passthrough_supported() override;
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virtual bool is_passthrough_enabled() override;
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virtual bool start_passthrough() override;
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virtual void stop_passthrough() override;
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/** environment blend mode. */
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virtual Array get_supported_environment_blend_modes() override;
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virtual XRInterface::EnvironmentBlendMode get_environment_blend_mode() const override;
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virtual bool set_environment_blend_mode(XRInterface::EnvironmentBlendMode mode) override;
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void on_state_ready();
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void on_state_visible();
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void on_state_focused();
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void on_state_stopping();
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void on_state_loss_pending();
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void on_state_exiting();
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void on_pose_recentered();
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void on_refresh_rate_changes(float p_new_rate);
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void tracker_profile_changed(RID p_tracker, RID p_interaction_profile);
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/** Hand tracking. */
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enum Hand {
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HAND_LEFT,
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HAND_RIGHT,
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HAND_MAX,
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};
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enum HandMotionRange {
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HAND_MOTION_RANGE_UNOBSTRUCTED,
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HAND_MOTION_RANGE_CONFORM_TO_CONTROLLER,
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HAND_MOTION_RANGE_MAX
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};
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void set_motion_range(const Hand p_hand, const HandMotionRange p_motion_range);
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HandMotionRange get_motion_range(const Hand p_hand) const;
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enum HandTrackedSource {
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HAND_TRACKED_SOURCE_UNKNOWN,
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HAND_TRACKED_SOURCE_UNOBSTRUCTED,
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HAND_TRACKED_SOURCE_CONTROLLER,
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HAND_TRACKED_SOURCE_MAX
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};
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HandTrackedSource get_hand_tracking_source(const Hand p_hand) const;
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enum HandJoints {
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HAND_JOINT_PALM = 0,
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HAND_JOINT_WRIST = 1,
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HAND_JOINT_THUMB_METACARPAL = 2,
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HAND_JOINT_THUMB_PROXIMAL = 3,
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HAND_JOINT_THUMB_DISTAL = 4,
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HAND_JOINT_THUMB_TIP = 5,
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HAND_JOINT_INDEX_METACARPAL = 6,
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HAND_JOINT_INDEX_PROXIMAL = 7,
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HAND_JOINT_INDEX_INTERMEDIATE = 8,
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HAND_JOINT_INDEX_DISTAL = 9,
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HAND_JOINT_INDEX_TIP = 10,
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HAND_JOINT_MIDDLE_METACARPAL = 11,
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HAND_JOINT_MIDDLE_PROXIMAL = 12,
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HAND_JOINT_MIDDLE_INTERMEDIATE = 13,
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HAND_JOINT_MIDDLE_DISTAL = 14,
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HAND_JOINT_MIDDLE_TIP = 15,
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HAND_JOINT_RING_METACARPAL = 16,
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HAND_JOINT_RING_PROXIMAL = 17,
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HAND_JOINT_RING_INTERMEDIATE = 18,
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HAND_JOINT_RING_DISTAL = 19,
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HAND_JOINT_RING_TIP = 20,
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HAND_JOINT_LITTLE_METACARPAL = 21,
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HAND_JOINT_LITTLE_PROXIMAL = 22,
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HAND_JOINT_LITTLE_INTERMEDIATE = 23,
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HAND_JOINT_LITTLE_DISTAL = 24,
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HAND_JOINT_LITTLE_TIP = 25,
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HAND_JOINT_MAX = 26,
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};
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enum HandJointFlags {
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HAND_JOINT_NONE = 0,
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HAND_JOINT_ORIENTATION_VALID = 1,
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HAND_JOINT_ORIENTATION_TRACKED = 2,
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HAND_JOINT_POSITION_VALID = 4,
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HAND_JOINT_POSITION_TRACKED = 8,
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HAND_JOINT_LINEAR_VELOCITY_VALID = 16,
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HAND_JOINT_ANGULAR_VELOCITY_VALID = 32,
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};
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BitField<HandJointFlags> get_hand_joint_flags(Hand p_hand, HandJoints p_joint) const;
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Quaternion get_hand_joint_rotation(Hand p_hand, HandJoints p_joint) const;
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Vector3 get_hand_joint_position(Hand p_hand, HandJoints p_joint) const;
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float get_hand_joint_radius(Hand p_hand, HandJoints p_joint) const;
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Vector3 get_hand_joint_linear_velocity(Hand p_hand, HandJoints p_joint) const;
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Vector3 get_hand_joint_angular_velocity(Hand p_hand, HandJoints p_joint) const;
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virtual RID get_vrs_texture() override;
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OpenXRInterface();
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~OpenXRInterface();
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};
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VARIANT_ENUM_CAST(OpenXRInterface::Hand)
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VARIANT_ENUM_CAST(OpenXRInterface::HandMotionRange)
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VARIANT_ENUM_CAST(OpenXRInterface::HandTrackedSource)
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VARIANT_ENUM_CAST(OpenXRInterface::HandJoints)
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VARIANT_BITFIELD_CAST(OpenXRInterface::HandJointFlags)
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#endif // OPENXR_INTERFACE_H
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