godot/core/math
Andrii Doroshenko (Xrayez) 749d917424 Fix severe performance drop while deflating polylines
Underscaled arc tolerance produced very small values so that changes
to this parameter were negligible when scaled internally, hence significant
performance drop (lots of intermediate points inserted in an arc). Now the
performance is mostly the same compared to other types of offsetting
(SQUARE, MITER).
2019-12-03 15:43:59 +02:00
..
a_star.cpp Emit an error rather than crash in A* 2019-11-08 20:32:50 +08:00
a_star.h Merge pull request #30556 from kawa-yoiko/astar-directed 2019-11-07 12:33:27 +01:00
aabb.cpp Make is_equal_approx separate for structures 2019-10-14 16:46:54 -04:00
aabb.h Make is_equal_approx separate for structures 2019-10-14 16:46:54 -04:00
audio_frame.cpp
audio_frame.h
basis.cpp Make is_equal_approx separate for structures 2019-10-14 16:46:54 -04:00
basis.h Make is_equal_approx separate for structures 2019-10-14 16:46:54 -04:00
bsp_tree.cpp Replace vector == and is_zero_approx(distance) with is_equal_approx 2019-10-14 16:47:42 -04:00
bsp_tree.h Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
camera_matrix.cpp Fix some overflows and unitialized variables 2019-11-20 16:22:16 +01:00
camera_matrix.h Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
delaunay.h Replace vector == and is_zero_approx(distance) with is_equal_approx 2019-10-14 16:47:42 -04:00
disjoint_set.cpp Fix copyright headers and style issues 2019-09-24 11:52:06 +02:00
disjoint_set.h GLTF2 Import Fixes - Skin(s) to Skeleton - Skin Support 2019-09-20 23:08:58 -07:00
expression.cpp Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/' 2019-08-17 12:33:15 +02:00
expression.h Added lerp_angles built-in function 2019-07-20 12:59:41 +03:00
face3.cpp Fixed bug caused by a copy/paste error in Face3::get_closest_point_to 2019-11-19 22:30:28 -08:00
face3.h
geometry.cpp Fix severe performance drop while deflating polylines 2019-12-03 15:43:59 +02:00
geometry.h Remove redundant transform method in Geometry singleton 2019-09-01 14:34:51 +03:00
math_defs.h
math_fieldwise.cpp
math_fieldwise.h
math_funcs.cpp Remove circular include between core/typedefs.h and core/error_macros.h 2019-10-08 11:03:57 +02:00
math_funcs.h Fix "seperate" typos 2019-10-31 08:52:26 -04:00
octree.h Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/' 2019-08-17 12:33:15 +02:00
plane.cpp Merge pull request #32477 from aaronfranke/equal-approx-separate 2019-11-07 14:54:15 +01:00
plane.h Expose is_equal_approx and restore == to be exact again 2019-10-14 16:48:59 -04:00
quat.cpp Make is_equal_approx separate for structures 2019-10-14 16:46:54 -04:00
quat.h Make is_equal_approx separate for structures 2019-10-14 16:46:54 -04:00
quick_hull.cpp Replace vector == and is_zero_approx(distance) with is_equal_approx 2019-10-14 16:47:42 -04:00
quick_hull.h
random_number_generator.cpp
random_number_generator.h
random_pcg.cpp
random_pcg.h
rect2.cpp Make is_equal_approx separate for structures 2019-10-14 16:46:54 -04:00
rect2.h Make is_equal_approx separate for structures 2019-10-14 16:46:54 -04:00
SCsub Move CryptoCore to it's own folder. 2019-08-19 16:31:05 +02:00
transform_2d.cpp Make is_equal_approx separate for structures 2019-10-14 16:46:54 -04:00
transform_2d.h Make is_equal_approx separate for structures 2019-10-14 16:46:54 -04:00
transform.cpp Make is_equal_approx separate for structures 2019-10-14 16:46:54 -04:00
transform.h Make is_equal_approx separate for structures 2019-10-14 16:46:54 -04:00
triangle_mesh.cpp Added release function to PoolVector::Access. 2019-07-06 12:04:27 +01:00
triangle_mesh.h
triangulate.cpp
triangulate.h
vector2.cpp Make is_equal_approx separate for structures 2019-10-14 16:46:54 -04:00
vector2.h Expose is_equal_approx and restore == to be exact again 2019-10-14 16:48:59 -04:00
vector3.cpp Make is_equal_approx separate for structures 2019-10-14 16:46:54 -04:00
vector3.h Expose is_equal_approx and restore == to be exact again 2019-10-14 16:48:59 -04:00