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godot/scene/3d
2017-11-30 20:01:19 +01:00
..
area.cpp
area.h
arvr_nodes.cpp Adding rumble support to ARVR controllers (if implemented on the ARVR interface) 2017-11-01 23:59:14 +11:00
arvr_nodes.h Adding rumble support to ARVR controllers (if implemented on the ARVR interface) 2017-11-01 23:59:14 +11:00
audio_stream_player_3d.cpp Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
audio_stream_player_3d.h
bone_attachment.cpp
bone_attachment.h
camera.cpp Tweak the default camera node settings 2017-11-25 23:48:30 +01:00
camera.h
collision_object.cpp
collision_object.h
collision_polygon.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
collision_polygon.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
collision_shape.cpp
collision_shape.h
gi_probe.cpp change default propagation value 2017-11-22 14:41:45 -03:00
gi_probe.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
immediate_geometry.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
immediate_geometry.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
interpolated_camera.cpp
interpolated_camera.h
light.cpp Ability to change indirect light energy. 2017-11-19 21:46:00 -03:00
light.h Ability to change indirect light energy. 2017-11-19 21:46:00 -03:00
listener.cpp
listener.h
mesh_instance.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
mesh_instance.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
multimesh_instance.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
multimesh_instance.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
navigation_mesh.cpp
navigation_mesh.h
navigation.cpp Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
navigation.h
particles.cpp Make particles with DISABLE_Z active respect ALIGN_Y. Fixes 2017-11-19 21:32:25 +01:00
particles.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
path.cpp Fix PathFollow rotations. 2017-10-21 12:51:49 -04:00
path.h Fix PathFollow rotations. 2017-10-21 12:51:49 -04:00
physics_body.cpp Reworked how servers preallocate RIDs, should fix 2017-11-09 23:35:34 -03:00
physics_body.h
physics_joint.cpp
physics_joint.h
portal.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
portal.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
position_3d.cpp
position_3d.h
proximity_group.cpp
proximity_group.h
ray_cast.cpp Ported 'Exclude Parent' from Raycast2D to Raycast 2017-11-30 20:01:19 +01:00
ray_cast.h Ported 'Exclude Parent' from Raycast2D to Raycast 2017-11-30 20:01:19 +01:00
reflection_probe.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
reflection_probe.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
remote_transform.cpp
remote_transform.h
room_instance.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
room_instance.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
scenario_fx.cpp
scenario_fx.h
SCsub Fix disable_3d=yes compile errors 2017-10-22 21:24:20 +03:30
skeleton.cpp
skeleton.h
spatial_velocity_tracker.cpp
spatial_velocity_tracker.h
spatial.cpp Unify degree members and properties 2017-11-10 12:52:07 +01:00
spatial.h Unify degree members and properties 2017-11-10 12:52:07 +01:00
sprite_3d.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
sprite_3d.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
vehicle_body.cpp
vehicle_body.h
visibility_notifier.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
visibility_notifier.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
visual_instance.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
visual_instance.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00