godot/core/os
Rémi Verschelde b85dfd990e
GDScript completion: Handle quote style ad-hoc to remove editor dependency
`core` and `scene` shouldn't depend on `editor`, so they can't query this style
setting in `get_argument_options`. But we can handle it after the fact in
GDScript's completion code.

Also cleans up a couple extra unused invalid includes in `core`.
2021-10-04 16:16:05 +02:00
..
keyboard.cpp
keyboard.h Use Key enum instead of plain integers 2021-08-10 16:26:55 -05:00
main_loop.cpp Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
main_loop.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
memory.cpp
memory.h Refactors the memnew_placement. 2021-08-13 10:18:34 +02:00
midi_driver.cpp Use mouse and joypad enums instead of plain integers 2021-06-20 11:54:24 -04:00
midi_driver.h
mutex.cpp
mutex.h
os.cpp GDScript completion: Handle quote style ad-hoc to remove editor dependency 2021-10-04 16:16:05 +02:00
os.h Merge pull request #48685 from bruvzg/bundle_icon_4 2021-09-30 14:55:04 +02:00
pool_allocator.cpp
pool_allocator.h Fix various typos with codespell 2021-07-25 11:21:51 +02:00
rw_lock.h
SCsub
semaphore.h
spin_lock.h
thread_safe.h
thread.cpp Fix Platform Thread Override 2021-09-29 15:38:04 -03:00
thread.h Fix Platform Thread Override 2021-09-29 15:38:04 -03:00
threaded_array_processor.h
time.cpp Add Time singleton 2021-06-11 09:32:39 -04:00
time.h Add Time singleton 2021-06-11 09:32:39 -04:00