mirror of
https://github.com/godotengine/godot.git
synced 2024-12-03 09:52:18 +08:00
1bea8e1eac
-Added LocalVector (needed it) -Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too) -Fixes and changes all around the place -Added library for 128 bits fixed point (required for Delaunay3D)
115 lines
3.3 KiB
C++
115 lines
3.3 KiB
C++
// ======================================================================== //
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// Copyright 2009-2019 Intel Corporation //
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// //
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// Licensed under the Apache License, Version 2.0 (the "License"); //
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// you may not use this file except in compliance with the License. //
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// You may obtain a copy of the License at //
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// //
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// http://www.apache.org/licenses/LICENSE-2.0 //
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// //
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// Unless required by applicable law or agreed to in writing, software //
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// distributed under the License is distributed on an "AS IS" BASIS, //
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //
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// See the License for the specific language governing permissions and //
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// limitations under the License. //
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// ======================================================================== //
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#include "platform.h"
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namespace oidn {
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// ----------------------------------------------------------------------------
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// Common functions
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// ----------------------------------------------------------------------------
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void* alignedMalloc(size_t size, size_t alignment)
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{
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if (size == 0)
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return nullptr;
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assert((alignment & (alignment-1)) == 0);
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void* ptr = _mm_malloc(size, alignment);
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if (ptr == nullptr)
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throw std::bad_alloc();
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return ptr;
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}
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void alignedFree(void* ptr)
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{
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if (ptr)
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_mm_free(ptr);
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}
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// ----------------------------------------------------------------------------
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// System information
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// ----------------------------------------------------------------------------
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std::string getPlatformName()
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{
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std::string name;
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#if defined(__linux__)
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name = "Linux";
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#elif defined(__FreeBSD__)
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name = "FreeBSD";
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#elif defined(__CYGWIN__)
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name = "Cygwin";
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#elif defined(_WIN32)
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name = "Windows";
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#elif defined(__APPLE__)
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name = "macOS";
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#elif defined(__unix__)
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name = "Unix";
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#else
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return "Unknown";
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#endif
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#if defined(__x86_64__) || defined(_M_X64) || defined(__ia64__) || defined(__aarch64__)
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name += " (64-bit)";
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#else
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name += " (32-bit)";
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#endif
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return name;
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}
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std::string getCompilerName()
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{
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#if defined(__INTEL_COMPILER)
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int mayor = __INTEL_COMPILER / 100 % 100;
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int minor = __INTEL_COMPILER % 100;
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std::string version = "Intel Compiler ";
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version += toString(mayor);
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version += "." + toString(minor);
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#if defined(__INTEL_COMPILER_UPDATE)
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version += "." + toString(__INTEL_COMPILER_UPDATE);
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#endif
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return version;
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#elif defined(__clang__)
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return "Clang " __clang_version__;
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#elif defined(__GNUC__)
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return "GCC " __VERSION__;
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#elif defined(_MSC_VER)
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std::string version = toString(_MSC_FULL_VER);
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version.insert(4, ".");
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version.insert(9, ".");
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version.insert(2, ".");
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return "Visual C++ Compiler " + version;
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#else
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return "Unknown";
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#endif
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}
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std::string getBuildName()
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{
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#if defined(NDEBUG)
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return "Release";
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#else
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return "Debug";
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#endif
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}
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} // namespace oidn
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