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dummy
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Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
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2022-04-02 16:29:04 +11:00 |
renderer_rd
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Fix some issues found by cppcheck.
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2022-04-06 14:34:37 +03:00 |
storage
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Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
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2022-04-02 16:29:04 +11:00 |
renderer_canvas_cull.cpp
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Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
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2022-04-02 16:29:04 +11:00 |
renderer_canvas_cull.h
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Zero initialize all pointer class and struct members
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2022-04-04 19:49:50 +02:00 |
renderer_canvas_render.cpp
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renderer_canvas_render.h
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Zero initialize all pointer class and struct members
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2022-04-04 19:49:50 +02:00 |
renderer_compositor.cpp
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renderer_compositor.h
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Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
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2022-04-02 16:29:04 +11:00 |
renderer_scene_cull.cpp
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Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
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2022-04-02 16:29:04 +11:00 |
renderer_scene_cull.h
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Zero initialize all pointer class and struct members
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2022-04-04 19:49:50 +02:00 |
renderer_scene_occlusion_cull.cpp
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renderer_scene_occlusion_cull.h
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renderer_scene_render.cpp
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renderer_scene_render.h
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Zero initialize all pointer class and struct members
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2022-04-04 19:49:50 +02:00 |
renderer_scene.cpp
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renderer_scene.h
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renderer_storage.cpp
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renderer_storage.h
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Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
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2022-04-02 16:29:04 +11:00 |
renderer_thread_pool.cpp
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renderer_thread_pool.h
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renderer_viewport.cpp
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renderer_viewport.h
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Zero initialize all pointer class and struct members
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2022-04-04 19:49:50 +02:00 |
rendering_device_binds.cpp
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rendering_device_binds.h
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rendering_device.cpp
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rendering_device.h
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Add color pass flags to Forward Clustered renderer
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2022-04-01 12:12:49 +02:00 |
rendering_server_default.cpp
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Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
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2022-04-02 16:29:04 +11:00 |
rendering_server_default.h
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Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
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2022-04-02 16:29:04 +11:00 |
rendering_server_globals.cpp
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Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
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2022-04-02 16:29:04 +11:00 |
rendering_server_globals.h
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Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
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2022-04-02 16:29:04 +11:00 |
SCsub
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shader_compiler.cpp
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shader_compiler.h
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shader_language.cpp
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Fix some issues found by cppcheck.
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2022-04-06 14:34:37 +03:00 |
shader_language.h
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Zero initialize all pointer class and struct members
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2022-04-04 19:49:50 +02:00 |
shader_types.cpp
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Remove SHADOW_ATTENUATION spatial light shader built-in
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2022-03-29 08:43:31 +03:00 |
shader_types.h
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shader_warnings.cpp
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shader_warnings.h
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