godot/platform/javascript
Fabio Alessandrelli ba08f39e47 [HTML5] Fix bug in AudioWorklet when reading output buffer.
Would attempt an out of bounds read, causing an exception.
2021-09-15 11:58:52 +02:00
..
api [HTML5] Fix build error due to missing string cast. 2021-09-12 19:07:18 +02:00
export Make platform feature tag names lowercase 2021-08-31 20:34:44 +02:00
js [HTML5] Fix bug in AudioWorklet when reading output buffer. 2021-09-15 11:58:52 +02:00
.eslintrc.engine.js
.eslintrc.js
.eslintrc.libs.js
audio_driver_javascript.cpp
audio_driver_javascript.h
detect.py [HTML5] Make threads build the default. 2021-07-15 15:33:39 +02:00
display_server_javascript.cpp [HTML5] Fix input not working when buffered. 2021-09-12 19:07:44 +02:00
display_server_javascript.h Move alert function from DisplayServer to OS. 2021-07-22 21:50:35 +03:00
dom_keys.inc Use Key enum instead of plain integers 2021-08-10 16:26:55 -05:00
emscripten_helpers.py HTML5: Handle GODOT_VERSION_STATUS env var in @GODOT_VERSION@ 2021-08-19 15:01:30 +02:00
godot_audio.h
godot_js.h [HTML5] Fix some JS library signature. 2021-06-14 12:32:32 +02:00
http_client_javascript.cpp [Net] Makes HTTPClient a custom instance class. 2021-06-23 14:10:45 +02:00
http_client_javascript.h [Net] Makes HTTPClient a custom instance class. 2021-06-23 14:10:45 +02:00
javascript_main.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
javascript_runtime.cpp
javascript_singleton.cpp [HTML5] Fix JavaScript string parsing with new interface. 2021-07-07 15:44:29 +02:00
logo.png
os_javascript.cpp Make platform feature tag names lowercase 2021-08-31 20:34:44 +02:00
os_javascript.h Move alert function from DisplayServer to OS. 2021-07-22 21:50:35 +03:00
package-lock.json [HTML5] Update eslint and jsdoc dependencies. 2021-06-14 13:42:03 +02:00
package.json [HTML5] Update eslint and jsdoc dependencies. 2021-06-14 13:42:03 +02:00
platform_config.h
README.md Add logo attribution for Android, HTML5 and Linux platform icons 2021-09-11 19:34:10 +02:00
run_icon.png
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HTML5 platform port

This folder contains the C++ and JavaScript code for the HTML5/WebAssembly platform port, compiled using Emscripten.

It also contains a ESLint linting setup (see package.json).

See also misc/dist/html folder for files used by this platform such as the HTML5 shell.

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the HTML5 logo usage guidelines.