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I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
159 lines
5.0 KiB
C++
159 lines
5.0 KiB
C++
/*************************************************************************/
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/* style_box.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef STYLE_BOX_H
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#define STYLE_BOX_H
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#include "resource.h"
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#include "scene/resources/texture.h"
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#include "servers/visual_server.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class StyleBox : public Resource {
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GDCLASS(StyleBox, Resource);
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RES_BASE_EXTENSION("sbx");
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OBJ_SAVE_TYPE(StyleBox);
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float margin[4];
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protected:
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virtual float get_style_margin(Margin p_margin) const = 0;
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static void _bind_methods();
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public:
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virtual bool test_mask(const Point2 &p_point, const Rect2 &p_rect) const;
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void set_default_margin(Margin p_margin, float p_value);
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float get_default_margin(Margin p_margin) const;
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float get_margin(Margin p_margin) const;
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virtual Size2 get_center_size() const;
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virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const = 0;
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Size2 get_minimum_size() const;
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Point2 get_offset() const;
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StyleBox();
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};
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class StyleBoxEmpty : public StyleBox {
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GDCLASS(StyleBoxEmpty, StyleBox);
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virtual float get_style_margin(Margin p_margin) const { return 0; }
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public:
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virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const {}
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StyleBoxEmpty() {}
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};
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class StyleBoxTexture : public StyleBox {
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GDCLASS(StyleBoxTexture, StyleBox);
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float expand_margin[4];
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float margin[4];
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Rect2 region_rect;
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Ref<Texture> texture;
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bool draw_center;
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Color modulate;
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protected:
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virtual float get_style_margin(Margin p_margin) const;
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static void _bind_methods();
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public:
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void set_expand_margin_size(Margin p_expand_margin, float p_size);
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float get_expand_margin_size(Margin p_expand_margin) const;
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void set_margin_size(Margin p_margin, float p_size);
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float get_margin_size(Margin p_margin) const;
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void set_region_rect(const Rect2 &p_region_rect);
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Rect2 get_region_rect() const;
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void set_texture(RES p_texture);
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RES get_texture() const;
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void set_draw_center(bool p_draw);
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bool get_draw_center() const;
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virtual Size2 get_center_size() const;
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void set_modulate(const Color &p_modulate);
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Color get_modulate() const;
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virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const;
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StyleBoxTexture();
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~StyleBoxTexture();
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};
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class StyleBoxFlat : public StyleBox {
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GDCLASS(StyleBoxFlat, StyleBox);
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Color bg_color;
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Color light_color;
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Color dark_color;
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int border_size;
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bool draw_center;
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bool blend;
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protected:
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virtual float get_style_margin(Margin p_margin) const;
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static void _bind_methods();
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public:
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void set_bg_color(const Color &p_color);
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void set_light_color(const Color &p_color);
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void set_dark_color(const Color &p_color);
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Color get_bg_color() const;
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Color get_light_color() const;
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Color get_dark_color() const;
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void set_border_size(int p_size);
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int get_border_size() const;
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void set_border_blend(bool p_blend);
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bool get_border_blend() const;
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void set_draw_center(bool p_draw);
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bool get_draw_center() const;
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virtual Size2 get_center_size() const;
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virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const;
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StyleBoxFlat();
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~StyleBoxFlat();
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};
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#endif
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