godot/tests/test_main.cpp
reduz 746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00

302 lines
10 KiB
C++

/*************************************************************************/
/* test_main.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "test_main.h"
#include "tests/core/io/test_config_file.h"
#include "tests/core/io/test_file_access.h"
#include "tests/core/io/test_image.h"
#include "tests/core/io/test_json.h"
#include "tests/core/io/test_marshalls.h"
#include "tests/core/io/test_pck_packer.h"
#include "tests/core/io/test_resource.h"
#include "tests/core/io/test_xml_parser.h"
#include "tests/core/math/test_aabb.h"
#include "tests/core/math/test_astar.h"
#include "tests/core/math/test_basis.h"
#include "tests/core/math/test_color.h"
#include "tests/core/math/test_expression.h"
#include "tests/core/math/test_geometry_2d.h"
#include "tests/core/math/test_geometry_3d.h"
#include "tests/core/math/test_random_number_generator.h"
#include "tests/core/math/test_rect2.h"
#include "tests/core/math/test_rect2i.h"
#include "tests/core/math/test_vector2.h"
#include "tests/core/math/test_vector2i.h"
#include "tests/core/math/test_vector3.h"
#include "tests/core/math/test_vector3i.h"
#include "tests/core/object/test_class_db.h"
#include "tests/core/object/test_method_bind.h"
#include "tests/core/object/test_object.h"
#include "tests/core/string/test_node_path.h"
#include "tests/core/string/test_string.h"
#include "tests/core/string/test_translation.h"
#include "tests/core/templates/test_command_queue.h"
#include "tests/core/templates/test_hash_map.h"
#include "tests/core/templates/test_list.h"
#include "tests/core/templates/test_local_vector.h"
#include "tests/core/templates/test_lru.h"
#include "tests/core/templates/test_paged_array.h"
#include "tests/core/templates/test_vector.h"
#include "tests/core/test_crypto.h"
#include "tests/core/test_hashing_context.h"
#include "tests/core/test_time.h"
#include "tests/core/variant/test_array.h"
#include "tests/core/variant/test_dictionary.h"
#include "tests/core/variant/test_variant.h"
#include "tests/scene/test_animation.h"
#include "tests/scene/test_code_edit.h"
#include "tests/scene/test_curve.h"
#include "tests/scene/test_gradient.h"
#include "tests/scene/test_path_3d.h"
#include "tests/scene/test_text_edit.h"
#include "tests/scene/test_theme.h"
#include "tests/servers/test_text_server.h"
#include "tests/test_validate_testing.h"
#include "modules/modules_tests.gen.h"
#include "tests/test_macros.h"
#include "scene/resources/default_theme/default_theme.h"
#include "servers/navigation_server_2d.h"
#include "servers/navigation_server_3d.h"
#include "servers/physics_server_2d.h"
#include "servers/physics_server_3d.h"
#include "servers/rendering/rendering_server_default.h"
int test_main(int argc, char *argv[]) {
bool run_tests = true;
// Convert arguments to Godot's command-line.
List<String> args;
for (int i = 0; i < argc; i++) {
args.push_back(String::utf8(argv[i]));
}
OS::get_singleton()->set_cmdline("", args);
// Run custom test tools.
if (test_commands) {
for (const KeyValue<String, TestFunc> &E : (*test_commands)) {
if (args.find(E.key)) {
const TestFunc &test_func = E.value;
test_func();
run_tests = false;
break;
}
}
if (!run_tests) {
delete test_commands;
return 0;
}
}
// Doctest runner.
doctest::Context test_context;
List<String> test_args;
// Clean arguments of "--test" from the args.
for (int x = 0; x < argc; x++) {
String arg = String(argv[x]);
if (arg != "--test") {
test_args.push_back(arg);
}
}
if (test_args.size() > 0) {
// Convert Godot command line arguments back to standard arguments.
char **doctest_args = new char *[test_args.size()];
for (int x = 0; x < test_args.size(); x++) {
// Operation to convert Godot string to non wchar string.
CharString cs = test_args[x].utf8();
const char *str = cs.get_data();
// Allocate the string copy.
doctest_args[x] = new char[strlen(str) + 1];
// Copy this into memory.
memcpy(doctest_args[x], str, strlen(str) + 1);
}
test_context.applyCommandLine(test_args.size(), doctest_args);
for (int x = 0; x < test_args.size(); x++) {
delete[] doctest_args[x];
}
delete[] doctest_args;
}
return test_context.run();
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
struct GodotTestCaseListener : public doctest::IReporter {
GodotTestCaseListener(const doctest::ContextOptions &p_in) {}
SignalWatcher *signal_watcher = nullptr;
PhysicsServer3D *physics_server_3d = nullptr;
PhysicsServer2D *physics_server_2d = nullptr;
NavigationServer3D *navigation_server_3d = nullptr;
NavigationServer2D *navigation_server_2d = nullptr;
void test_case_start(const doctest::TestCaseData &p_in) override {
SignalWatcher::get_singleton()->_clear_signals();
String name = String(p_in.m_name);
if (name.find("[SceneTree]") != -1) {
GLOBAL_DEF("memory/limits/multithreaded_server/rid_pool_prealloc", 60);
memnew(MessageQueue);
GLOBAL_DEF("internationalization/rendering/force_right_to_left_layout_direction", false);
memnew(Input);
Error err = OK;
OS::get_singleton()->set_has_server_feature_callback(nullptr);
for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
if (String("headless") == DisplayServer::get_create_function_name(i)) {
DisplayServer::create(i, "", DisplayServer::WindowMode::WINDOW_MODE_MINIMIZED, DisplayServer::VSyncMode::VSYNC_ENABLED, 0, Vector2i(0, 0), err);
break;
}
}
memnew(RenderingServerDefault());
RenderingServerDefault::get_singleton()->init();
RenderingServerDefault::get_singleton()->set_render_loop_enabled(false);
physics_server_3d = PhysicsServer3DManager::new_default_server();
physics_server_3d->init();
physics_server_2d = PhysicsServer2DManager::new_default_server();
physics_server_2d->init();
navigation_server_3d = NavigationServer3DManager::new_default_server();
navigation_server_2d = memnew(NavigationServer2D);
memnew(InputMap);
InputMap::get_singleton()->load_default();
make_default_theme(1.0, Ref<Font>());
memnew(SceneTree);
SceneTree::get_singleton()->initialize();
return;
}
}
void test_case_end(const doctest::CurrentTestCaseStats &) override {
if (SceneTree::get_singleton()) {
SceneTree::get_singleton()->finalize();
}
if (MessageQueue::get_singleton()) {
MessageQueue::get_singleton()->flush();
}
if (SceneTree::get_singleton()) {
memdelete(SceneTree::get_singleton());
}
clear_default_theme();
if (navigation_server_3d) {
memdelete(navigation_server_3d);
navigation_server_3d = nullptr;
}
if (navigation_server_2d) {
memdelete(navigation_server_2d);
navigation_server_2d = nullptr;
}
if (physics_server_3d) {
physics_server_3d->finish();
memdelete(physics_server_3d);
physics_server_3d = nullptr;
}
if (physics_server_2d) {
physics_server_2d->finish();
memdelete(physics_server_2d);
physics_server_2d = nullptr;
}
if (Input::get_singleton()) {
memdelete(Input::get_singleton());
}
if (RenderingServer::get_singleton()) {
RenderingServer::get_singleton()->sync();
RenderingServer::get_singleton()->global_variables_clear();
RenderingServer::get_singleton()->finish();
memdelete(RenderingServer::get_singleton());
}
if (DisplayServer::get_singleton()) {
memdelete(DisplayServer::get_singleton());
}
if (InputMap::get_singleton()) {
memdelete(InputMap::get_singleton());
}
if (MessageQueue::get_singleton()) {
MessageQueue::get_singleton()->flush();
memdelete(MessageQueue::get_singleton());
}
}
void test_run_start() override {
signal_watcher = memnew(SignalWatcher);
}
void test_run_end(const doctest::TestRunStats &) override {
memdelete(signal_watcher);
}
void test_case_reenter(const doctest::TestCaseData &) override {
SignalWatcher::get_singleton()->_clear_signals();
}
void subcase_start(const doctest::SubcaseSignature &) override {
SignalWatcher::get_singleton()->_clear_signals();
}
void report_query(const doctest::QueryData &) override {}
void test_case_exception(const doctest::TestCaseException &) override {}
void subcase_end() override {}
void log_assert(const doctest::AssertData &in) override {}
void log_message(const doctest::MessageData &) override {}
void test_case_skipped(const doctest::TestCaseData &) override {}
};
REGISTER_LISTENER("GodotTestCaseListener", 1, GodotTestCaseListener);