godot/modules/enet
reduz 746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
..
doc_classes Add an XML schema for documentation 2022-02-15 00:03:31 +01:00
config.py [Net] Implement lower level ENet wrappers. 2021-07-29 10:59:00 +02:00
enet_connection.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
enet_connection.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
enet_multiplayer_peer.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
enet_multiplayer_peer.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
enet_packet_peer.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
enet_packet_peer.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_types.cpp Refactor module initialization 2022-05-04 17:34:51 +02:00
register_types.h Refactor module initialization 2022-05-04 17:34:51 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00