godot/core/variant
A Thousand Ships 8f3e2c96eb
[Core] Fix Variant::construct of Object
Variant type was not updated correctly causing leaks in ref-counted
2024-07-25 12:25:29 +02:00
..
array.cpp Core: Improve vformat error reporting on sprintf failure 2024-07-04 10:54:55 +02:00
array.h
binder_common.h
callable_bind.cpp
callable_bind.h
callable.cpp fix callable not clearing freed pointer 2024-06-02 21:22:16 -07:00
callable.h
container_type_validate.h
dictionary.cpp
dictionary.h
method_ptrcall.h
native_ptr.h
SCsub
type_info.h
typed_array.h
variant_call.cpp [TextServer, GDExtension] Fix building text servers as GDExtension, expose new/changed low-level methods to GDExtension API. 2024-06-12 19:30:19 +03:00
variant_callable.cpp
variant_callable.h
variant_construct.cpp
variant_construct.h [Core] Fix Variant::construct of Object 2024-07-25 12:25:29 +02:00
variant_destruct.cpp
variant_destruct.h
variant_internal.h Merge pull request #91104 from RandomShaper/simple_type_cpp 2024-05-08 09:54:16 +02:00
variant_op.cpp
variant_op.h Revert "Make freed object different than null in comparison operators" 2024-07-01 14:11:43 +02:00
variant_parser.cpp
variant_parser.h
variant_setget.cpp Add shorthand for using singleton string names 2024-05-11 18:53:08 +02:00
variant_setget.h Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
variant_utility.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
variant_utility.h
variant.cpp Revert "Make freed object different than null in comparison operators" 2024-07-01 14:11:43 +02:00
variant.h Core: Improve vformat error reporting on sprintf failure 2024-07-04 10:54:55 +02:00