godot/core
2024-08-15 16:18:47 +02:00
..
config Replace .NET detection code with ClassDB::class_exists("CSharpScript"). 2024-07-23 23:46:14 +03:00
crypto [Crypto] Expose TLSOptions getters 2024-06-14 22:33:10 +02:00
debugger Fix Game window stops responding when debugger pauses 2024-07-10 13:38:57 -07:00
error
extension Merge pull request #94373 from maiself/fix-library-path-as-abs 2024-07-17 12:24:07 +02:00
input Merge pull request #94413 from rburing/fix_action_press_tick 2024-07-17 11:44:31 +02:00
io ResourceLoader: Fix error on querying progress for uncached loads 2024-08-13 12:41:11 +02:00
math Add a check to prevent user to call AStarGrid2D::update when its not needed 2024-07-06 14:59:38 +03:00
object Fix global class cache file not present when no class name 2024-07-31 16:57:25 -04:00
os Fix Game window stops responding when debugger pauses 2024-07-10 13:38:57 -07:00
string [Core] Optimize String::insert 2024-08-15 16:18:47 +02:00
templates Fixup recent changes to threading concerns 2024-07-16 11:03:02 +02:00
variant [Core] Fix Variant::construct of Object 2024-07-25 12:25:29 +02:00
core_bind.cpp [Crypto] Expose OS.get_entropy 2024-06-17 12:02:37 +02:00
core_bind.h [Crypto] Expose OS.get_entropy 2024-06-17 12:02:37 +02:00
core_builders.py Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
core_constants.cpp Add PackedVector4Array Variant type 2024-05-03 00:58:27 +02:00
core_constants.h
core_globals.cpp
core_globals.h
core_string_names.cpp Cleanup unused/underused singleton StringNames 2024-05-14 18:18:29 +02:00
core_string_names.h Cleanup unused/underused singleton StringNames 2024-05-14 18:18:29 +02:00
doc_data.cpp Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
doc_data.h
register_core_types.cpp fixed cleanup order in unregister_core_types() 2024-06-18 00:44:01 -07:00
register_core_types.h
SCsub SCons: Fix mono dependency 2024-06-01 16:37:54 -05:00
typedefs.h
version.h