godot/servers/rendering
Thaddeus Crews 38ebcf92ed
Merge pull request #99463 from DarioSamo/rd-partial-coverage-fix-part-two
Do not check for command intersections when not using the write list.
2024-11-21 17:56:47 -06:00
..
dummy Implemented multimesh_get_buffer_rd_rid function into RenderingServer. 2024-11-14 15:52:08 -06:00
environment
renderer_rd Merge pull request #94981 from Chaosus/shader_fix_screen_uv_in_spatial_light 2024-11-21 17:56:45 -06:00
storage Implemented multimesh_get_buffer_rd_rid function into RenderingServer. 2024-11-14 15:52:08 -06:00
renderer_canvas_cull.cpp Merge pull request #85359 from miv391/faster-exit-from-cull_canvas_item 2024-11-18 09:23:51 -06:00
renderer_canvas_cull.h
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp
renderer_compositor.h
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp Created static method and moved _particles_set_view_axis over to it to allow calling on render thread. 2024-11-16 13:26:26 -06:00
renderer_scene_cull.h Created static method and moved _particles_set_view_axis over to it to allow calling on render thread. 2024-11-16 13:26:26 -06:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp Merge pull request #86138 from EnlightenedOne/master 2024-11-04 21:52:07 -06:00
renderer_scene_render.h Merge pull request #86138 from EnlightenedOne/master 2024-11-04 21:52:07 -06:00
renderer_viewport.cpp
renderer_viewport.h
rendering_context_driver.cpp
rendering_context_driver.h
rendering_device_binds.cpp
rendering_device_binds.h
rendering_device_commons.cpp
rendering_device_commons.h
rendering_device_driver.cpp
rendering_device_driver.h Merge pull request #98910 from darksylinc/matias-id_arm32 2024-11-10 12:12:53 -06:00
rendering_device_graph.cpp Do not check for command intersections when not using the write list. 2024-11-20 10:04:17 -03:00
rendering_device_graph.h Improve dependency detection in render graph for draw lists with partial coverage. 2024-11-19 11:23:11 -03:00
rendering_device.compat.inc
rendering_device.cpp Improve dependency detection in render graph for draw lists with partial coverage. 2024-11-19 11:23:11 -03:00
rendering_device.h Give the barrier pool its own mutex to avoid a deadlock with transfer workers. 2024-11-11 10:31:12 -03:00
rendering_light_culler.cpp
rendering_light_culler.h
rendering_method.cpp
rendering_method.h
rendering_server_constants.h
rendering_server_default.cpp
rendering_server_default.h Implemented multimesh_get_buffer_rd_rid function into RenderingServer. 2024-11-14 15:52:08 -06:00
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_compiler.cpp
shader_compiler.h
shader_language.cpp
shader_language.h
shader_preprocessor.cpp
shader_preprocessor.h
shader_types.cpp Allow SCREEN_UV to be used in light function of spatial shader 2024-11-19 11:39:49 +03:00
shader_types.h
shader_warnings.cpp
shader_warnings.h