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511f65214f
- Renamed option to `builtin_vulkan`, since that's the name of the library and if we were to add new components, we'd likely use that same option. - Merge `vulkan_loader/SCsub` in `vulkan/SCsub`. - Accordingly, don't use built-in Vulkan headers when not building against the built-in loader library. - Drop Vulkan registry which we don't appear to need currently. - Style and permission fixes. |
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.. | ||
export | ||
context_gl_windows.cpp | ||
context_gl_windows.h | ||
crash_handler_windows.cpp | ||
crash_handler_windows.h | ||
detect.py | ||
godot_res.rc | ||
godot_windows.cpp | ||
godot.ico | ||
godot.natvis | ||
joypad_windows.cpp | ||
joypad_windows.h | ||
key_mapping_windows.cpp | ||
key_mapping_windows.h | ||
lang_table.h | ||
logo.png | ||
os_windows.cpp | ||
os_windows.h | ||
platform_config.h | ||
platform_windows_builders.py | ||
power_windows.cpp | ||
power_windows.h | ||
SCsub | ||
vulkan_context_win.cpp | ||
vulkan_context_win.h | ||
windows_terminal_logger.cpp | ||
windows_terminal_logger.h |